M T TM e c h a n i z e d T a u T a c t i c a







StealthSuitStanley's Sample Army Lists

Content by StealthSuitStanley, Written by StealthSuitStanley, Edited by T0nkaTruckDriver


  • Anghor Prok (75)
  • Shas'O [Plasma Rifle, Missile Pod, Fusion, HW Multitracker] (127)
  • 1 Crisis Suit [Team Leader, TL Plasma Rifle, Fusion, HW Multitracker] (81)
  • 1 Crisis Suit [Team Leader, TL Missile Pod, Plasma Rifle, HW Multitracker] (82)
  • 6 Stealth Suits [Team Leader, HWDC + 2 Gun Drones] (207)
  • 12 Firewarriors in Devilfish [Multitracker, Decoy] (215)
  • 18 Kroot (126)
  • 10 Kroot (70)
  • 7 Gun Drones (84)
  • 8 Kroot Hounds (48)
  • Railhead [SMS, Target Lock, Multitracker, Decoy, Gun Drones] (200)
  • Ionhead [SMS, Target Lock, Multitracker, Decoy, Gun Drones] (180)
Total: 1495
Seekers: 0
Tanks: 3
Scoring Units: 9


HQ – Anghor Prok is obvious. He will be explained later. The Util. ‘O is my jack of all trades and master of most. Not only can you perform in a lot of situations, but he does it well. His IC status will be critical when picking off transports as well as while taking on some heavy infantry. He is also critical to my handling of AV 14. Coupled with the drones from the three vehicles primarily, along with the other units, he will be hard to target. An important note is that as expensive and powerful as he is, I am still willing to sacrifice him. This will only happen in scenarios where VP’s aren’t important, or as important. His IC status causes him to lose status as a scoring unit. Thus, I will sacrifice him if necessary in order to save a scoring unit, or as a tactical move to get a unit into scoring position. In most cases, the gain from an objective is more than the value of the ‘O, especially if the scenario is decided by objectives only.

Elites – This section looks quite small when compared to other lists. Only two crisis suits is pushing it a little. I did this with a few ideas in mind. Primarily, I wanted to have a large kroot force without sacrificing FW’s or tactical flexibility (read number of units). I also really wanted to have the second Hammerhead. Having two monats is a good idea in order to protect from last man standing checks. When you depend on a unit to do a task, and that unit suddenly gets blasted by lascannon fire, you run a huge risk by relying on the single remaining suit to do the task. This risk is greatly increased when you have to make a Ld check at the beginning of EVERY turn or fall back. Not to mention how much easier it is to hide a single suit than to hide 2 or 3 suits. The Stealth Team is usually used to hold a flank or as bait for an evaporating flank maneuver. In either case, they never Deep Strike, but infiltrate. The potential gain from DS is countered by the possibility that I could move them to that location before they arrive from reserves. Plus the extra rounds of shooting and acting as bait. If they aren’t on the table, my opponent will likely not think of them when making his moves. In this way, they exert some influence on my opponents turn.

Troops – The FW team is for general use in claiming objectives and harassing the enemy. A FoF is always a must! It’s very likely that they won’t deploy until turn 3 or 4 in order to make an effective FoF. The kroot will be deployed via infiltrate as much as possible. The idea is to get them into a forward position with cover that they can utilize effectively while still being in a position to be charged by the enemy. The surprise effect that Anghor Prok has on the enemy that charges them is quite a moral destroyer. Prok will be deployed with the unit of 18 (which will also contain the hounds to bump up starting strength to 26). This will be a very large unit and difficult to run off. 7 casualties will cause a Ld check. 12 remaining will be below 50%. Neither will be easy to accomplish, especially when in cover! The other unit will be for support fire and for a countercharge when the primary unit is in close combat.

Fast Attack – Hounds are explained earlier. The drone unit is specifically for taking out vehicles via DS on rear armor. A unit of 7 is much easier to place on the table than 8. Try it yourself and see what I mean. They will likely die a horrible death behind enemy lines, but in doing so will hopefully take out a Dread (mine have 15+ Dreadnought kills under their belts!). If they do manage to see a second turn after DS, they are always great for assaulting a Devastator squad.

Heavy Support – I always take a RH and an IH for flexibility and because the RH is a fire magnet leaving the IH to hop around blowing stuff up. Even with people that have played against me often, they always seem to go for the RH first. I personally think the IH is more dangerous (except to AV14) than the RH. Always take SMS due to the longer range which makes it easier to get behind cover and use the no LOS rule. Drones are for support of the Util. ‘O or for claiming objectives.