heksagon wrote:Gragagrogog wrote:Tastyfish wrote:Get's hot is just as dangerous, if you were moving and firing an overcharged heavy weapon then a roll of a '1' becomes 0, which is safe. It's the '2's that get you now.
Q: Can a dice roll ever be modified to less than 1?
A: No. If, after all modifiers have been applied, a dice
roll would be less than 1, count that result as a 1.
So it seems shooting our Stealthsuits... even if you have reroll 1's, if you roll natural 2, you don't get the reroll and you die. If you first roll natural 1, you get the reroll, then if you roll 1 or 2, you still die.
This changes the chances of suffering the get's hot from shooting to a -1 modifier unit with rerolls of 1s from 2.78% to 22.22%.
Well... I guess stealthy units will be much much more important in this edition. Aaand airplanes.
Not really, most players just wont overcharge plasma weapons when they have negative modifiers. And we don't have any units that they would need to overcharge against us anyway, as everything that has negative modifiers has a lower toughness value than plasma's strength of 7.