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 Post subject: 6th Edition Rules Inquiry
PostPosted: Jul 01 2012 11:28 
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Joined: Aug 18 2009 03:47
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I thought this could be a good place perhappes for people reading the new 6th edition rules to ask questions. A place for all of us to learn and the ones with out the books to learn as well. I am not sure of copy right infringments.

The question that got this on my mind is, I can not find anything on charging multiple units. Can anyone else? If so please provide the pg, and section?


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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 01 2012 11:31 
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I found it on Page 27. This makes me sad, I was excited for the possiblity for a unit not able to make a multi charge.


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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 12:30 
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Multi-Charge got nerfed, because the charging unit now has something called "Disoriented Charge" where they do not receive their additional attacks for charging.

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 03:00 
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Additionally, from what I have heard, each unit that gets charged in a multi-assault also gets to make overwatch shooting (similar to WHFB Stand and Shoot for those unfamiliar with it). This is a good deterrent to multi-assault for Tau. If you want to multi-assault into another unit of Firewarriors then you face an additional 10 pulse rifle/carbine shots.

-Strobe


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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 08:04 
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The rules for multi-charging are largely the same, except you don't get the bonus attacks for being on the charge and have to face Overwatch fire from all of the units that you are charging

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 10:03 
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On a semi-related topic. Can anyone clear up what happens if a unit fails to roll high enough for its charge distance? Does it move the rolled distance or stay put?

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 10:05 
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exhume wrote:
On a semi-related topic. Can anyone clear up what happens if a unit fails to roll high enough for its charge distance? Does it move the rolled distance or stay put?


It would not move at all, much as in 5th where if they cannot close the whole gap they cannot charge.

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 10:25 
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This is very important as they are required to remove the closest models first so it is reasonably likely that an overwatch fire can kill off the model(s) that would be close enough to assault and so deny the charge altogether



Note: The rule saying you don't move at all if your movement is less than the distance between the two units is to prevent units from declaring charges at units 2 feet away from them in order to gain "free" movement on the turns they are way too far to charge from.

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 10:34 
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STS17 wrote:
This is very important as they are required to remove the closest models first so it is reasonably likely that an overwatch fire can kill off the model(s) that would be close enough to assault and so deny the charge altogether

I wouldn't count on it. If a squad of MEQ charges a full squad of firewarriors, only 1 in 6 shots will hit (which is 4). We need 3+ to wound which means 2/3 shots will wound which is 2.67 wounds. After they save only 1/3 of the wounds will make it through which is only 0.88 repeating models killed.

STS17 wrote:
Note: The rule saying you don't move at all if your movement is less than the distance between the two units is to prevent units from declaring charges at units 2 feet away from them in order to gain "free" movement on the turns they are way too far to charge from.

I believe the rules state that you must be within range of the maximum roll to charge. (So you must be within 12 inches to even make the attempt)

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 11:46 
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If my kroot or FW's get assaulted and I overwatch at BS1 do you get rapidfire for the squad or a single shot per model?

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 11:49 
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1PHATSHASO wrote:
If my kroot or FW's get assaulted and I overwatch at BS1 do you get rapidfire for the squad or a single shot per model?

Since Rapid Fire is base off of distance fired, I do believe that you do get to Rapid Fire.


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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 12:06 
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You do get to rapid fire applicable weapons, you also get to fire the full number of shots of multi-shot weapons (missile pod / burst cannon for example). Also, I was making my overwatch statement regarding units like crisis teams or broadsides being charged (ones where you may actually kill something), not someone charging a unit of fire warriors (though it is still possible, if unlikely)

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 01:09 
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STS17 wrote:
You do get to rapid fire applicable weapons, you also get to fire the full number of shots of multi-shot weapons (missile pod / burst cannon for example). Also, I was making my overwatch statement regarding units like crisis teams or broadsides being charged (ones where you may actually kill something), not someone charging a unit of fire warriors (though it is still possible, if unlikely)

Units under the effects of Rage don't really get to choose which targets they can charge. . .

So it could happen.


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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 01:17 
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An important boon to overwatch is that even if the assaulting unit does not roll high enough to actually charge, you still get to fire overwatch.

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 01:24 
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Shas'O J'Kaara Nan wrote:
An important boon to overwatch is that even if the assaulting unit does not roll high enough to actually charge, you still get to fire overwatch.

I know, my friend plays Orks, and he was a bit afraid of charging at more then 8".


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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 01:25 
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Keep in mind a snp broadside cant overwatch (or do much of anything other than move and shoot and occassionally charge). Can a snp broadside death or glory?


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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 01:27 
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Andy06r wrote:
Keep in mind a snp broadside cant overwatch (or do much of anything other than move and shoot and occassionally charge). Can a snp broadside death or glory?

Broadsides can Overwatch, Railguns a Heavy 1, and that can be Snap Fired.


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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 01:34 
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FenixZero wrote:
Andy06r wrote:
Keep in mind a snp broadside cant overwatch (or do much of anything other than move and shoot and occassionally charge). Can a snp broadside death or glory?

Broadsides can Overwatch, Railguns a Heavy 1, and that can be Snap Fired.


I think he was referring specifically to the slow and purposeful rule that prevents Overwatch.

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 01:58 
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Andy06r wrote:
Keep in mind a snp broadside cant overwatch (or do much of anything other than move and shoot and occassionally charge). Can a snp broadside death or glory?

Yes a SnP Broadside can Death or glory as you have to pass a morale test before you have the option to DoG.

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 Post subject: Re: 6th Edition Rules Inquiry
PostPosted: Jul 02 2012 02:04 
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FenixZero wrote:
STS17 wrote:
You do get to rapid fire applicable weapons, you also get to fire the full number of shots of multi-shot weapons (missile pod / burst cannon for example). Also, I was making my overwatch statement regarding units like crisis teams or broadsides being charged (ones where you may actually kill something), not someone charging a unit of fire warriors (though it is still possible, if unlikely)

Units under the effects of Rage don't really get to choose which targets they can charge. . .

So it could happen.


I'm not entirely certain where you are getting this from. Rage only gives the unit +2 attacks on the charge. They can charge anyone they want, or not charge anything they want.

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