Post subject: Crisis Suit Log - Alacrity Pattern - Complete
Posted: Aug 06 2010 02:44
Joined: May 23 2010 08:26 Location: Manchester/ York, UK Native English speaker?: Yes
Alacrity Crisis Suit
Introduction
Hey guys. Another modelling log here, this time it's for a Crisis suit inspired by a desire to make a more agile looking suit without altering the original
model too much (the Sunstrike broadside I did took forever, this took only 2 hours or so, including stopping for photos). In the dryfit pics the suit does look a bit messy and like it needs a bit of green stuff here and there (particularly the head and the holes in the
thrusters), I'll fix that tomorrow or whenever I feel like it... (definitely before I paint it). I've changed the presentation of the log to make it easier to see what's occuring and so it's easier to skip to the good bits. As always C&C welcome.
Enjoy!
Head
Torso
Legs
Dryfit
Clean Up
Changes
And here's a preview of the intended colour scheme.
More Alterations (hands and head)
Finished!
I'm a slow painter, but I think I managed to do my creation justice. I think the colours go together quite well. Just another 2 to paint...
note the glow inside (annoying as you won't really notice this without being told it's there :/)
Based
That's all folks! This modelling log is complete and I will be beginning another suit design shortly As always C&C appreciated. And yes, you can use these designs; ideas are there to be stolen, and cited. (I don't know why you'd ask to borrow someone else's ideas, it's not like they can stop you... If anything it's an honour to have ideas stolen, as long as you're credited of course.)
Post subject: Re: Modelling Log - Crisis Suit - 'Alacrity'
Posted: Aug 06 2010 03:13
Joined: Dec 18 2008 05:37 Location: ohio Native English speaker?: Yes
I like the look of the suit, the intense convertion prosess is great. I always thought that the legs should have more of a dog leg look to them. And though I'm not a fan of the head I like what you've with it.
The one thing I think you could possibly work on is it's back, it seems like it could be filled in alittle more. It just seems a little empty inbetween the jets and the power cell.
Joined: Apr 18 2010 01:06 Native English speaker?: Yes
First off, I want to start this off by saying this was a very well assembled tutorial, and the result is damn impressive. Certainly, this is a model that would get a lot of attention on the playing field.
That being said, I think there are some different design choices you could make to improve. The most important one is the intent of making this seem more agile. The legs themselves look very agile, as well as dexterous, and quick, so you've definitely taken them in the right direction, but the choice of having all the joints bent to such a low position takes away from that. This can be remedied easily by having one, or both legs straightened out more to give height and direction (sure, you'll be taking less advantage of cover, but at least you'll look more bad ass). Doing this will make it not look like its squatting, and more like its lunging forwards, or jumping/landing, either of which conveys speed, which obviously is good.
The second suggestion is to try and find a way to 'balance' the top and bottom of the model in terms of how the model is weighted visually. As it stands, even without applying the above suggestion, the model is very top heavy due to the removal of portions of the thick thigh section, and an addition of a thin, third shin section. Add to that the larger head, and the wider spacing of the top of the jet pack, and the suit looks more likely to tip over than the original. Possible solutions to this could be the addition of slightly more bulk to the legs to show a more stable walking platform, and/or the removal/compacting of the body to slim it down to match the slimming of the legs. Pay particular attention to how broad the shoulders look in comparison to the waist and legs. The arms were originally designed to look like they could carry the weight of heavy weapons systems, so they are more bulky and aren't in tune with your design goals.
All that being said invoker, don't take that as me being a hard ass on ya. I found this conversion to be one of the more inspiring ones I've seen so far and I look forward to seeing what the final product will be.
Post subject: Re: Modelling Log - 'Alacrity' Pattern COMPLETE
Posted: Aug 15 2010 08:03
Joined: May 23 2010 08:26 Location: Manchester/ York, UK Native English speaker?: Yes
Following much commenting on the original design of the head (on all forums where this has been posted the same images have come up, Wall-E and Johnny 5...) I decided to change it to a less 'child friendly' version. Check the log for more details, if anyone wants to know how the head was made I'll post a mini-log here.
Post subject: Re: Modelling Log - 'Alacrity' Pattern COMPLETE
Posted: Aug 15 2010 01:38
Joined: Jan 18 2009 10:48 Location: Tri-Cities Washington, USA Native English speaker?: Yes
I'm gonna go the way of TehLegend here: Definitely a very well-put together tutorial, combined with impressive painting and modeling. 2 hours conversion time is also very impressive. I would like to see some of those magnet weapons you're planning on.
But, I am questioning some of your design choices. The head is extremely wide and flat. It just doesn't look good. OK, it doesn't look good to me. If you like it, don't let my opinion stop you. Another problem, IMHO, is the 'top-heaviness.' I think that the legs are too skinny - they do not look like they could support the main body of the suit. This problem can be easily modified by simply adding a few strips of plasticard to the shin areas.
Post subject: Re: Modelling Log - 'Alacrity' Pattern COMPLETE
Posted: Aug 18 2010 03:02
Joined: Dec 28 2009 01:16 Location: Around Native English speaker?: Yes
Thank you soo much, I love the legs! One of the first models I converted didn't really turn out as I wanted him too, leg wise, as I had used sprue, but this conversion really helped me fix him and he looks a lot better!
Post subject: Re: Modelling Log - 'Alacrity' Pattern COMPLETE
Posted: Aug 18 2010 03:09
Joined: Jul 12 2009 03:04 Native English speaker?: No
Looks very nice, not too fond of the legs though... looks a little too weak. And well the painting... is my scheme... down to every detail (pretty much)... hehe, drop by my cadre and have a look if you feel like it
Post subject: Re: Modelling Log - 'Alacrity' Pattern COMPLETE
Posted: Aug 18 2010 03:24
Joined: May 23 2010 08:26 Location: Manchester/ York, UK Native English speaker?: Yes
donpino wrote:
Looks very nice, not too fond of the legs though... looks a little too weak. And well the painting... is my scheme... down to every detail (pretty much)... hehe, drop by my cadre and have a look if you feel like it
Good job though.
Ahaha! I knew the paint scheme was too brilliant for me to have designed myself! It appears my subconscious owes you an apology for nabbing your colour scheme My previous suits have been red + white with some other detail in various colours, but this is the first time I've used so much of another colour. I'm amazed how alike our tanks look too. I hadn't looked at anyone else's when I started collecting and they are exactly the same, except my red is a combination of Baal and Ogryn washes. Great minds think alike, as they say
Post subject: Re: Modelling Log - 'Alacrity' Pattern COMPLETE
Posted: Aug 18 2010 04:10
Joined: May 23 2010 08:26 Location: Manchester/ York, UK Native English speaker?: Yes
Xrhaki wrote:
Thank you soo much, I love the legs! One of the first models I converted didn't really turn out as I wanted him too, leg wise, as I had used sprue, but this conversion really helped me fix him and he looks a lot better!
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