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 Post subject: Re: Tetra Scout Speeder Team- New dedicated ML unit?
PostPosted: May 04 2012 10:39 
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Agent00abe wrote:
My only concern is the fact they are a FW unit. I have no FW units and I'm not sure everyone in my play group would accept them in our tournaments. (They tend to make heavily house ruled tournaments).


I printed the first page out and litterally highlighted the underlined parts(Is it possible to "highlight" text on ATT?):

"This document provides rules updates for a wide selection of Forge World Tau Empire
units previously covered in early Imperial Armour books.
Each unit entry indicates which Force Organisation Chart slot it may be selected as,
which Codex this applies to, and the document as a whole bears the ‘Warhammer
40,000’ stamp. This stamp indicates that the units are intended to be used in ‘standard’
games of Warhammer 40,000
, within the usual limitations of Codex selection and Force
Organisation Charts. As with all our models these should be considered ‘official’, but
owing to the fact that they may be unknown to your opponent, it’s best to make sure
they are happy to play a game using Forge World models before you start."


I show them that and point out the highlighted parts, and they shut right up...


Edit (instead of making another post...):

Do you guys want me to post a battle report video utilizing some of the stuff from the update?
In the games I have played recently, I have been using Sensor towers to twin-link my Pathfinders, Hammerheads, and Suits. I have used the new Long Barrel Burst Cannon (against orks, dear god that was fun...), I tried out the Melta cannon (didn't have good luck with the scatter...good on paper, but a melta small blast just wasn't cutting it for me.), and I played with the Plasma cannon yesterday (killed a squad of Marine Bikes in one shot. Good stuff.) And of course I have been using the Tetras.
So I ask again, would the work going into creating and editing a battle report video similar to those of Miniwargaming.com be worth it?


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 Post subject: Re: Tetra Scout Speeder Team- New dedicated ML unit?
PostPosted: May 05 2012 12:59 
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I say go for it, I for one will happily watch it!

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 Post subject: Re: Tetra Scout Speeder Team- New dedicated ML unit?
PostPosted: May 11 2012 02:03 
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Alright I made the battle report. I did it mostly because I just wanted to, and that I have never made one before. I also made it for the purpose of showing the whole one person here who would watch it!

Just to get it out of the way; I realize that I didn't play very well. I blame this on the fact that I was recording, so I was nervous or something. Also, the rolls towards the end were definitely not in my favor...

EDIT: Battle report quality wasn't really very good. Took it down.


Last edited by Raikoh067 on Jul 13 2012 09:51, edited 1 time in total.

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 Post subject: Re: Tetra Scout Speeder Team- New dedicated ML unit?
PostPosted: May 23 2012 04:18 
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We should move towards making an official Tetra tactica, since they are probably the best thing to happen to Tau in years.

Here are some notes I have after running them in a few games:

1: They are great for last-turn contesting
2: Excellent synergy with a mobile army (New hammerhead configurations should also be analyzed)
3: Possible to provide total LoS blockage to Tetras using larger vehicles
4: Use of sensor spines is great for evading assaults (zip up onto impassable terrain or deep into area terrain)

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 Post subject: Re: Tetra Scout Speeder Team- New dedicated ML unit?
PostPosted: Jul 13 2012 09:55 
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So after playing quite a few more games with them, I have run into a problem. My opponent goes "Yeah, its fine that you use Forge World models, so long as I can use Forge World models!" I can't really say no to that.

The reason this is a bad thing, is because unlike Tau, where the strength of our codex is low, so introducing a powerful Forge World units brings us up to speed at last a little with modern codexes; Space marines and Guard are already really good, and just get plain stupid with the inclusion of nearly any of the Forge World models...

I played a few people who did that, and they absolutely stomped me with some of the Badab Wars name characters alone. Not to mention some of the special tanks and stuff. So yeah, just to warn you Tau players that use FW stuff. They might play that card, and who are you to say no?


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 Post subject: Re: Tetra Scout Speeder Team- New dedicated ML unit?
PostPosted: Jul 14 2012 04:41 
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Raikoh067 wrote:
So after playing quite a few more games with them, I have run into a problem. My opponent goes "Yeah, its fine that you use Forge World models, so long as I can use Forge World models!" I can't really say no to that.

The reason this is a bad thing, is because unlike Tau, where the strength of our codex is low, so introducing a powerful Forge World units brings us up to speed at last a little with modern codexes; Space marines and Guard are already really good, and just get plain stupid with the inclusion of nearly any of the Forge World models...

I played a few people who did that, and they absolutely stomped me with some of the Badab Wars name characters alone. Not to mention some of the special tanks and stuff. So yeah, just to warn you Tau players that use FW stuff. They might play that card, and who are you to say no?

There are some nasty Badab War characters but they are all easily manageable as are most forgeworld models.

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 Post subject: Re: Tetra Scout Speeder Team- New dedicated ML unit?
PostPosted: Oct 04 2012 04:28 
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Are the Badab war characters "40,000 Approved"? Not everything from ForgeWorld is.

I love the new tetra. I played with one prior to the faq and its effects were milquetoast at best. The new rules inspired me to build my second model (they come in packs of two) and field them both.

Personally, I see high BS as everything to Tau. It's the only way to make our superior weapons count. If we can't hit, our weapons are useless. I loved using Pathfinders when I could. I would just pass their transport to a squad of FW.

A good opponent would shoot my Pathfinders first. Once they were gone, my shooting effectiveness was greatly reduced. The same went for my Tetra.

I haven't played too many games in 6th yet. The few I have played, my opponents payed little attention to my Markerlight units until very late in the game. That's fine with me. :P

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 Post subject: Re: Tetra Scout Speeder Team- New dedicated ML unit?
PostPosted: Oct 05 2012 02:37 
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As divideby0 said, not all the models and options are legal. Specific units, models, etc etc are CLEARLY designated as "40,000 Approved", and others are not.

The biggest recommendation I have for anyone with FW stuff is to simply bring two lists, one(primary) with the FW options, and another without the FW options(secondary). While someone refusing to allow these things isn't even within the realm of allowable game options, at the end of the day it is in fact a game, and it's not worth getting into a incident or losing a friend over. Just put them in the "unsporting crybaby" category and don't play them again unless they are the only options. People seldom realize that being elitist or making up your own rules because you can't handle certain aspects of a game is like wearing a "I'm stupid and ignorant" sign on their back.

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