Iron-Fist wrote:Can you add a column for coldstar commander +/- ATS?
nic wrote:Excellent idea.
Just so I can understand that how did you account for buffs other than Markerlights?
For example you show a Cadre Fireblade on one of the Drone rows, how many drones did you assume per Fireblade? Also could we have a row for Drones with a Drone controller nearby, you certainly want that if you intend to use Drones as the core of your firebase.
AenarIT wrote:Iron-Fist wrote:Can you add a column for coldstar commander +/- ATS?
I will do it, probably I'll dedicate it a bit more time during the weekend.
So far I planned on adding:
- Coldstar Commander
- 2x/3x/... units of Drones/FW with the Fireblade/Drone Controller buff
Feel free to suggest anything that might come useful. I'd skip the Sun Shark Bomber, since his efficiency relies on bombing and I'm not inclined to suppose an avg target unit size for it. It would skew the data A LOT.
As soon as the FW Index come out, I'll add some units from there as well.
AenarIT wrote:Anyway, here are the 6 tables (WARNING, big images):
I would gladly upload them here, but they get resized to a point where they are unreadable.
The Excel sheet itself is quite a mess at the moment, I can pass it to anyone interested but I advise against it (you'll probably go crazy trying to understand me).
Anyway, I think it is a good starting point to discuss point efficiency of new Tau in 8th edition.
AnonAmbientLight wrote:Not really. The table gives you a vague idea of what to expect on weapons shooting in a vacuum, even with markerlights it doesn't tell the whole picture.
The graph also assumes points spent on attacking units, but not on what the unit brings and the possible survivability it has. It also doesn't take into consideration all the buffs units can get, such as Longstrike giving his +1 to hit buff to other Hammerheads.
Again, graphs are useful for getting a general feel of how good weapons are against particular units. This helps you to see your odds against certain targets with certain weapons.
It isn't really a good indicator of what is good to field because mathhammer simply cannot account for the many layers the game has.
AenarIT wrote:I double checked the Pathfinder Rail Rifle calculation and they are correct. They nearly double their effectiveness, not perfectly because you have to take into account the base cost for the Pathfinders themselves.
AenarIT wrote:The ATS is not so useful on a railside, I agree. I'll add a non-ATS railside profile.
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