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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 04:25 
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Since the Stealths get a 2+ cover in most terrain, will that mean we'll be using them as an emergency yet solid Markerlight source?

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 04:32 
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Tastyfish wrote:
They do have a Markerlight with a seeker missile as well - and more importantly a markerlight that can also trigger Skryray and other ground based Seekers.
Failing that, a Barracuda has 5 S7 shots from it's ion cannon and missile pods and can be equipped with a disruption pod for a jink save that doesn't force it to snap fire. Might come with a targeting array as well for BS4, plus there's the 6 drone controlled shots from the burst cannon.

Problem with flyers? Take an interceptor.


Jink forces you to snap fire?

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 05:21 
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With the new warlord chart should we be considering bringing a shas'o back into our lists?


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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 06:01 
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im2randomghgh wrote:
Tastyfish wrote:
They do have a Markerlight with a seeker missile as well - and more importantly a markerlight that can also trigger Skryray and other ground based Seekers.
Failing that, a Barracuda has 5 S7 shots from it's ion cannon and missile pods and can be equipped with a disruption pod for a jink save that doesn't force it to snap fire. Might come with a targeting array as well for BS4, plus there's the 6 drone controlled shots from the burst cannon.

Problem with flyers? Take an interceptor.


Jink forces you to snap fire?


Yes, though not for Skimmers - it's a special rule for Flyers Evade, their version of going to ground, which grants them the skimmer's Jink in return for snap firing the turn after.

Carrelio wrote:
With the new warlord chart should we be considering bringing a shas'o back into our lists?

Only if you're taking Ethereals, otherwise the Ld9 of the Shas'el is enough (and the reduced BS of the 'El might work better with twinlinked weapons and precision fire)


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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 08:43 
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On an unrelated note to the current topic.

I was considering airborne veterans as allies for my tau, simply because I have fluff written for my Cadre that has them allied to some air cav renegades.

A question come up however. Valkyries and Vendettas have the Grav Chute special rule that states if a model moves flat out, it's troops may still dissembark, except they 'deep strike' anywhere alone the flight path of the valkyries. The problem becomes that now, 'Flat Out' is a 'run during the shooting phase' type of move. Normally units cannot disembark during the shooting phase at all. The question is, can valkyries move flat out, sacrificing their own shooting phase to deep strike their infantry during the shooting phase?

If so, imagine melta vets who can be placed via flier behind enemy tanks etc. during the shooting phase. The valkyrie might not get to fire at it's best, but the three melta guns are placed on point.

Some in my local store say that just means Valkyries no longer can Grav Chute at all, but it seems to me codex overrides BRB and it says when a valk does it's flat out it's troops can disembark through the special means. I dunno, thoughts?

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 10:08 
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In theory, could Farsight lists be viable again?

With allied Eldar, the farseer using divination powers to buff a unit of 8 suits would be monsterous... and the Eldar heavy support and troops could likely fill in some of the holes Farsight's limitations leave.

Thoughts?


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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 10:16 
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You are now all imaging Eldrad teaming up with Farsight.

You see Spiritseers and Wraithguards protecting Fire Warriors from close ranged encounters. Warpspiders helping Crisis Suits by assaulting after the Suits are done shooting stuff up. Rangers sniping Sergeants and the like while Sniper Drones and their Spotter take cares of the rest.

Eldrad casts Fortune and Guide on Farsight and his bodyguards. Re-rolls failed to hit rolls and the like. Goes in for assault should there be like 2 or 3 left. Kills them all. Then proceed to consolidate or what ever. Oh no, it's your opponent turn and he fires loads of Missiles and Lascannons. Allocate like mad, and place a Lascannon wound on a Shield Drone, what's this? It's placed on Farsight instead and he takes a Look out sir save. Fails cover save but thanks to Fortune, re-rolls and makes it. He survives and turns to the drone, "Don't worry Drone, we'll protect you.".

That's right, Farsight is that much of a bro and bad ass that he takes insta killing wounds and still live all to protect his own.

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 11:30 
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VK-Duelist wrote:
You are now all imaging Eldrad teaming up with Farsight.

You see Spiritseers and Wraithguards protecting Fire Warriors from close ranged encounters. Warpspiders helping Crisis Suits by assaulting after the Suits are done shooting stuff up. Rangers sniping Sergeants and the like while Sniper Drones and their Spotter take cares of the rest.

Eldrad casts Fortune and Guide on Farsight and his bodyguards. Re-rolls failed to hit rolls and the like. Goes in for assault should there be like 2 or 3 left. Kills them all. Then proceed to consolidate or what ever. Oh no, it's your opponent turn and he fires loads of Missiles and Lascannons. Allocate like mad, and place a Lascannon wound on a Shield Drone, what's this? It's placed on Farsight instead and he takes a Look out sir save. Fails cover save but thanks to Fortune, re-rolls and makes it. He survives and turns to the drone, "Don't worry Drone, we'll protect you.".

That's right, Farsight is that much of a bro and bad ass that he takes insta killing wounds and still live all to protect his own.


Fortune and Guide specifically says it can only be cast on Eldar units, Doom doesnt have such wording. Unless you would get a lot of eldar units as allies, Eldrad is wasted points


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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 11:34 
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Strange, I was told I could also use them on my Tau by my friends. Then again, they also were the ones who said my Fire Warriors stood a chance against Grots and I saw what happened there.

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 01 2012 11:47 
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I think it is clear we will see a meta-game shift away from vehicles for now; people seem to really be put off by the new glance-to-death mechanic.

I suggest going easy on the broadsides/railheads for the next month or so. We should keep some AV capability but concentrate on anti-infantry weapons. I'm thinking massed units of firewarriors and kroot, good amounts of markerlight support, maybe some sniper drones (esp. since stealth field generator seems to be better now).

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 12:34 
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I wouldn't be so quick to discount our Devilfish just yet, especially since Rapid Fire units from Imperial Guard and Space Marines, to name a few, have a much higher threat range. A blob of guardsman, for example, would just have to move forward and shoot to effectively wipe our troops off the board, and let's not forget First Rank, Fire! Second Rank, Fire!.

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 01:11 
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Why not then use a Hammerhead and fire a submunition round?

Anyhow, anyone else is planning to send their Ethereal to die painfully so that we all can have Preferred Enemy?

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 09:21 
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I think that this may have already been mentioned, but with the arrival of 6e the Stealth team is now nothing short of epic.

A highly mobile unit that have good anti-horde capabilities and as long as you bring along mobile cover in the form of 4 gun drones which can span a good 10 inches (of 5+ cover) you have an incredibly durable unit with constant 2+ cover saves. :D If you add a tem leader with Hard-wired Blacksun Fliter the whole 6 strong squad has night vision for 8 points.

Could someone please bring me back to reality with a rule that I have missed? before I go out and buy 6 Stealth Team boxes.

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 10:07 
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Kiblams wrote:
I think that this may have already been mentioned, but with the arrival of 6e the Stealth team is now nothing short of epic.

A highly mobile unit that have good anti-horde capabilities and as long as you bring along mobile cover in the form of 4 gun drones which can span a good 10 inches (of 5+ cover) you have an incredibly durable unit with constant 2+ cover saves. :D If you add a tem leader with Hard-wired Blacksun Fliter the whole 6 strong squad has night vision for 8 points.

Could someone please bring me back to reality with a rule that I have missed? before I go out and buy 6 Stealth Team boxes.


Ok, here I go...

The gun drone will be part of the Stealth Suit unit... unless you bring a separate gun drone unit, and how many fast attack slots are you planning to take up? If you do they will be shot first and then your stealth suits will get opened up on. Also if the formation is flanked/deep-striked you lose your "shield wall." Stealth suits still only have 1 wound and for them to be in range you will be in or close to an opponents range.

Still there are some good possibilities, they just aren't a god unit.

My 2 cents.

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 10:28 
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Thanks for trying Lynu'Re Tash, those arguments are about as situational as the counter-points that I can think of against them.

I will hold off judgement until I have feilded them a few times, but I am very much looking forward to feilding them :D

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 11:50 
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Stealth suits with a 2+ cover save sound awesome enough, and they'll certainly be resilient.

Then you realise that Fire Warriors can put out 6 more shots to 15" (instead of 18"... not a big loss, especially as they have a total range 12" longer) for 60 points less. Then you realise that cover saves don't apply in combat, and if you're within range of your burst cannons you're also in range to get charged. So you say JSJ with your Stealth Suits? Fine, but that means (to get that 2+ cover save) you're looking at two dangerous terrain tests per model per turn.

Apart from the fact they will be very resilient against shooting, they still don't have any more going for them than they did in 5th Ed IMO. So little, in fact, that your enemy probably won't bother shooting at them anyway... they'll be a fairly minimal threat.

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 11:55 
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I don't know about you guys but I think I will be teaming up with Necrons and by teaming up I mean converting a lot of tau to make the Necrons. I will finally get to create my "Night fighting" cadre as I will be pulling in the Stormlord with a Chrometron cryptek and a war Scythe lord with Mind-shackle scarabs (I'll show you leader challenges!) with 10 immortals in my 2000 point list. This will pretty much cause almost perpetual darkness if you don't roll for natural night during the first turn as natural dark will probably set in around the time the Stormlord's darkness recedes. With every tau unit in my army being immune to Nightfight and Stormlord's lightning this should make for an interesting and hopefully effective list.

- Stormlord will be Vargard Obyron model with the head cut out and replaced by a tau head and a green stuffed gauntlet (The darkness and lightning will in fact be a Hovering manta gunship blotting out the sun and firing shots at at enemies)
- XV15s will stand in for the immortals I will fiddle with their guns or buy the Necron Immortal gun bits since they are so cheap because they come with both sets
- Cryptek will be an XV15 with a converted backpack for a comms array to communicate with the overhead manta
- Necron lord I'm not to sure about yet I might convert commander Shadowsun when the Finecast comes out so she has a melee weapon


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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 07:40 
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shock_at wrote:
VK-Duelist wrote:
You are now all imaging Eldrad teaming up with Farsight.

You see Spiritseers and Wraithguards protecting Fire Warriors from close ranged encounters. Warpspiders helping Crisis Suits by assaulting after the Suits are done shooting stuff up. Rangers sniping Sergeants and the like while Sniper Drones and their Spotter take cares of the rest.

Eldrad casts Fortune and Guide on Farsight and his bodyguards. Re-rolls failed to hit rolls and the like. Goes in for assault should there be like 2 or 3 left. Kills them all. Then proceed to consolidate or what ever. Oh no, it's your opponent turn and he fires loads of Missiles and Lascannons. Allocate like mad, and place a Lascannon wound on a Shield Drone, what's this? It's placed on Farsight instead and he takes a Look out sir save. Fails cover save but thanks to Fortune, re-rolls and makes it. He survives and turns to the drone, "Don't worry Drone, we'll protect you.".

That's right, Farsight is that much of a bro and bad ass that he takes insta killing wounds and still live all to protect his own.


Fortune and Guide specifically says it can only be cast on Eldar units, Doom doesnt have such wording. Unless you would get a lot of eldar units as allies, Eldrad is wasted points


The way the battle brothers section is phrased I would argue that we could still benefit from those powers. Either way, the divination primaris power is sort of like guide, but better, and we can take it without needing to roll on the powers chart.

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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 08:16 
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I think we may have an end to Ninja Tau here as well.

New rules include that other than stuff that must start off the board no more than half your army may start in reserve and if at the end of any game turn you have no models on the board you automatically lose.


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 Post subject: Re: New edition, new tactics, new models
PostPosted: Jul 02 2012 08:50 
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Yep. Ninja Tau is definitely out. And with the 3+ for reserves from turn 2, even the positional relay has lost a lot of its charm.


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