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Shas'La
- Ar'ka
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Post subject: Re: Black Templars of the Geonide Crusade (1/23/11) Posted: Jan 23 2011 01:57 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Thanks for the heads up on my mislabeling of the Maximus armor Fi'rios Shi'ur. I should know the designation after scanning through ForgeWorld's site enough...ah well, the proper mark designation has been rectified.
I'll figure on more fluff soon. The nice thing about this log and putting bios to each BT has actually got my rear in gear on fleshing out the ideas that have popped into my head with each finished BT.
And yes, I think I'll be quite versed in the color scheme and highlighting of purity seals by the time I finish this product - which is good, I've got red shadows and highlights down...now to conquer white and highlighting black!!
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Shas'La
- Terminatorinhell
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Post subject: Re: Black Templars of the Geonide Crusade (1/23/11) Posted: Jan 23 2011 04:50 |
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Joined: Mar 02 2009 07:19 Native English speaker?: Yes
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I love the spears you made, and isn't that Mk4 armor set amazing?!
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Shas'La
- Ar'ka
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Post subject: Re: Black Templars of the Geonide Crusade (1/23/11) Posted: Jan 23 2011 04:54 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Its quite nice! I especially wanted the heads, because I love the more 'knightly' look they afford my Black Templars.
Of course, with the release of Tyberos the Red Wake, I'm gonna need to purchase him and the Heresy conversion kit to make up some Carcharodons. Now all I need is for someone to get a hold of Imperial Armour X and make a pdf of his information and the Carcharodons information and I'll be set. I just can't see spending that kind of money on a book when I'm only interested in some minor things.
And thanks on the spears...I'm quite proud of them as well.
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Shas'La
- Ar'ka
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Post subject: Re: Black Templars of the Geonide Crusade (1/23/11) Posted: Mar 31 2011 06:14 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Alright, it's been quite a while since my update. I've recently gotten my hands upon a set of the new plastic GK Terminators and Lord Kaldor Draigo. So I shall be working on them and eventually posting my plethora of GK Terminators.
I figure they fit into this thread well since Geonide deals with Daemons...so there will be many GK Terminators roaming the battlefield.
I'm also quite eager to see how well the Nemesis Force spears can be converted into Guardian Spears now that I've got hold of plastic bitz. So lots on the horizon for those who watch this thread.
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Shas'La
- Ar'ka
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Post subject: Re: Black Templars of the Geonide Crusade (3/31/11) *Minor* Posted: May 04 2011 08:57 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Just thought I would throw up a few of the recently acquired Grey Knight terminators. Of course I haven't sat down and really thought out their backgrounds, but I just figured it would be good to prove that I'm not dead. Of course there will be bios in the near future...      Every one of these guys has been washed with Badab Black, but it obviously wasn't enough, so I may need to go back and wash them once more. And I am going to do up the Servitor Skull and attach him to the Apothecary GK. And I've updated the images for GK Brothers Uriel and Michael on page 1. I'll work on getting a nicer group shot so I don't have so many singles. And what do people think of the bases?
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Shas'Ui
- Yami Kero
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Post subject: Re: Black Templars of the Geonide Crusade (5/4) - GK Terminators Posted: May 05 2011 03:34 |
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Joined: May 10 2009 05:40 Location: The Netherlands Native English speaker?: No
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Shas'La
- Ar'ka
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Post subject: Re: Black Templars of the Geonide Crusade (5/4) - GK Terminators Posted: May 05 2011 06:00 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Yeah I've really been torn on getting resin bases or not. BIGGEST problem comes from the price of 40mm resin bases. However I will take the links under advice.
I do think I'll take the comment about them being prints as a compliment as I did freehand all of them. But I do get what you're saying.
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Shas'Ui
- Yami Kero
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Post subject: Re: Black Templars of the Geonide Crusade (5/4) - GK Terminators Posted: May 05 2011 07:51 |
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Joined: May 10 2009 05:40 Location: The Netherlands Native English speaker?: No
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You have some serious painting/drawing skills if you can free-hand the print on those bases! What your bases need that is depth and high differences. (I know there is a word for that but I forgot  ). The style of the bases is excellent. Its just flat 
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Fio'El
- Wolfs16
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Post subject: Re: Black Templars of the Geonide Crusade (5/4) - GK Terminators Posted: May 05 2011 08:47 |
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Joined: Aug 19 2007 03:02 Location: Pennsylvania, USA Native English speaker?: Yes
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Hey Ar'ka, really great job on those Grey Knights. They look great and I'm sure you're loving the new plastic kits. As for the bases, your freehand skills are amazing! I think you've really found a good way to paint light effects and glowing. The only problem, as Yami has said, is that the bases look flat. There is no depth, so it looks weird the longer you look at it. I gotta recommend some resin bases. They may seem expensive (and some are!) but the base is equally a part of the model. Once you use a resin base (Dragon Forge makes the best I've ever used) you will see a huge difference. Of course, you can also make them yourself, but buying them saves you the trouble and may provide inspiration for your own bases. Lastly, I have to commend you on your commitment to fluff. I always enjoy an army that has character and background. Unfortunately, stuff concerning the warp is the part of 40K is dislike. So I'm afraid I can't be of much help there. I can still appreciate your modeling! 
_________________ ARC-16 Background Battle for Kur ARC-16 Log #2
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Shas'La
- Ar'ka
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Post subject: Re: Black Templars of the Geonide Crusade (5/4) - GK Terminators Posted: May 05 2011 08:53 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Thanks for all the comments and the feedback. I do agree that I do need to figure something out with the bases. The biggest problem comes from the fact that these resin bases are MAD expensive, especially when you've got 13 40mm bases for your GK Terminators! Though the Darkarts bases came in close to a $1 per base, so there is a chance. As for the Warp...it's alright. I don't dare try to comprehend the Immaterium, but the GKs are just TOO badass to ignore, they are certainly the image I want most of my Termies to have as BTs...so there are some options available thanks to the plastic kit. And I was bored...so I did a quick mini of a Thousand Sons marine from the Dornian Heresy. Hope you like, I took the image from the Codex PDF, he's technically blind from being soul bound to the Emperor. 
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Shas'La
- Terminatorinhell
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Post subject: Re: Black Templars of the Geonide Crusade (5/4) - GK Terminators Posted: May 06 2011 09:03 |
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Joined: Mar 02 2009 07:19 Native English speaker?: Yes
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I love the GK, the TS is a bit sloppy but it was a quick job right? The Dornian Heresy is pretty awesome btw  I wanted to make some Tauish Ultramarines or my own chapter as though they descended from a DH chapter  They would probably go Ultra in that case...
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Shas'La
- Ar'ka
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Post subject: Re: Black Templars of the Geonide Crusade (5/4) - GK Terminators Posted: Aug 14 2011 10:57 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Alright...its been AWHILE since I've posted anything here. I'm of course deviating from the Black Templars for the moment and continuing on with the Grey Knights. This is just a small group of GKs that act under the direct counsel of their Chaplain, Godfrey. It is currently an incomplete group, but they are technically the beginning of heroic Grey Knights - Connor and Allister themselves ascend to the rank of Grand Master within the recesses of my mind, tackling a herculean task that only the Emperor of Mankind could easily accomplish. Chaplain Godfrey: Godfrey's Weapon - The Emperor's Penance: Unique weapon of Chaplain Godfrey - instead of the usual Crozius associated with his office, he has continued to hone his skill with a blade and enhanced his defensive capabilities with that of a warding staff. Basically, its a WH40k version of a weapon option in the game Dragon Age 2, in which the player could be a warrior-mage, which gave him/her access to a blade and a mage staff. Brother Connor: Brother Allister: Brother William: **I know I NEED to drill out the barrels of the Storm Bolters, but I've yet to find an appropriate size bit. Anyone have a suggestion as to what size I should use? And when the cash builds back up, I may need to take a serious look at the Dragon Forge bases...though I think my next grand scheme is going to be a diorama of sorts.
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Shas'La
- Ar'ka
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Post subject: Ar'ka's Imperial projects - Deathwatch (9/3/11) Posted: Sep 03 2011 06:18 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Alright...its quite obvious that the focus of this thread has fallen off course. Most of my WH40k work no longer centers around the Black Templars or our beloved Tau. In fact, I've ventured into the realm of the Inquisition and blasphemous "WHAT IF" thoughts within my head. The end results are pleasantly received...on my end. With the latest acquisition of a Heavy Bolter SM and of course a plethora of bitz, has allowed me to continue on with the hobby, and in my opinion, improve my painting skills, which was definitely one of the primary reasons for this thread. You've all seen the Grey Knights I've been working on, and I figured I'd post a tidbit of a nearly finished Deathwatch SM of the Crimson Fists - I say nearly finished because I'm waiting to purchase the Deathwatch conversion kit within the next month.  So aside from waiting on the Deathwatch Shoulder Pad, this one is pretty much a go. This is also my first experience with Armorcast muzzle blasts. So while the concept of drybrushing isn't foreign to me, the concept of how to properly create a muzzle flash is. So if you've got suggestions, I definitely welcome them. All in all, I don't think it's a bad attempt, but I feel it could use some improvement. Also, if you would please check my "BITZ REQUEST" link, I'm looking for two pieces related to the Iron Hands. If you've got any info, I would appreciate you reading that link and PMing me. Thanks And a while back, after reading the Dornian Heresy, I made an attempt at a Thousand Sons marine who had been soul bound to the Emperor. The original result was quick and messy; and I agreed with Terminatorinhell on all accounts. Original: As soon as the hobby bug bit me, I got back to work and completely revamped the miniature. Using what I had, I did go about painting on the gold trim you see on the old MK2 Crusade armored legs, so be gently with their apparent 'sloppiness'. In person it doesn't look bad, under the macro lens, I can see such imperfections. I of course changed the trim color to gold and went about free handing a scarab onto the shoulder pads based on a design I had seen on Deviantart. Revamped: Now I'm in the process of finishing off two more Thousand Sons marines who are soul bound to the Emperor. Since they do not have eyes within that scenario, they tend not leave the lens blank. But with my latest influx of bitz, do I leave them black or do I add purity seals to their helmets like the original? Also, seeing as they are sorcerors/psykers, does one feel I should be adding psychic hoods to these models? And if so, what are your thoughts? I've seen psychic hoods made from shoulder pads and I've attempted it. The results were less than favorable, so perhaps I might need to change out my blade, but since this is power armor, would it be better for me to try and work something out of plasticard that's formed by hot water? Any responses would be greatly appreciated
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Fio'El
- TheAmbit
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Post subject: Re: Ar'ka's Imperial projects - Deathwatch (9/3/11) Posted: Sep 03 2011 07:09 |
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Joined: May 13 2008 04:32 Location: Edmonton AB, Canada Native English speaker?: Yes
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I think black eyes would be fine. Too many purity seals would get a bit much on the models.
For my Mepheston conversion I bought grey knight torsos from Ebay which were pretty cheap. They have a small hood-like part to them and I think would fit great for what you want.
As to the painting the silver is a bit bright. Is it mithril? A devlan or badab wash would help this a lot.
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Shas'La
- Ar'ka
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Post subject: Re: Ar'ka's Imperial projects - Deathwatch (9/3/11) Posted: Sep 03 2011 07:56 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Theambit wrote: As to the painting the silver is a bit bright. Is it mithril? A devlan or badab wash would help this a lot. Are you referring to the bolter? I'm not sure what I used on it, but I do agree that it does need a good wash of badab. Otherwise the GKs have all been washed with badab. And yes, the GK backs would work perfectly. However, I've already got the two other torsos glued & painted with the packs. I tend to work in a paint and glue method, adding highlights and touch up as its assembled. So I can't go about grabbing GK backs...at this stage. So I suppose that leaves the question as to whether or not they all should have psychic hoods, or just the higher ranking officers?
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Fio'El
- TheAmbit
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Post subject: Re: Ar'ka's Imperial projects - Deathwatch (9/3/11) Posted: Sep 03 2011 07:58 |
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Joined: May 13 2008 04:32 Location: Edmonton AB, Canada Native English speaker?: Yes
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I don't know how the alternate reality fluff works but just having minor psychic ability doesn't mean a psychic hood is required by any means. I think you could get by without it and reserve them for the more powerful of your force. The hood just makes it easier to focus (and protects you from daemons and such). If you're just a bit precognicant or 'lucky' I don't think you'd need one.
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Fio'El
- Wolfs16
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Post subject: Re: Ar'ka's Imperial projects - Deathwatch (9/3/11) Posted: Sep 03 2011 08:05 |
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Joined: Aug 19 2007 03:02 Location: Pennsylvania, USA Native English speaker?: Yes
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Definitely interesting model there! I read the Dornian Heresy stuff and thought the new Thousand Sons were pretty interesting. I know I'm gonna sound like a broken record, but a little black-lining in those crevasses would really make each part pop and give the model depth. I don't think a psychic hood is necessary, but might look good on squad leaders and other notable members. Grey Knight bitz would really be the way to go. As for the lenses, the purity seal thing is cool, but would no doubt look really messy on a whole squad. Not too sure what to say for that.....
Your Deathwatch Marines look great! Although I've never been a fan of the muzzle flash stuff since it always looks a bit odd. Kind of like the gun is shooting carrots.
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Kor'Vre
- Didi et Gogo
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Post subject: Re: Ar'ka's Imperial projects - Deathwatch (9/3/11) Posted: Sep 03 2011 08:18 |
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Joined: Mar 28 2009 07:40 Location: BC, Canada Native English speaker?: Yes
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Psychic hoods are kind of cool though. So if you're feeling adventurous, check out this post on From The Warp. The venerable Ron Saikowski has a great tutorial on how to make them out of marine shoulder pads. It might even fit your paint-and-glue method if you're incredibly careful!
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Shas'La
- Ar'ka
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Post subject: Re: Ar'ka's Imperial projects - Deathwatch (9/3/11) Posted: Sep 03 2011 08:41 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Didi et Gogo wrote: Psychic hoods are kind of cool though. Haha, agreed! I'm gonna try my hand at that method once again, with a sharper blade to see if I can get it right. Only because if they're going to be sanctioned psykers, it would seem only fitting that they also don psychic hoods like the GK. But I can also agree with Theambit, in that latent psykers would not have use of it; leaving me to wonder how latent would even the lowliest of Thousand Sons be AND if soul bound, wouldn't that necessitate the need for one in combat. Don't think Astropaths/Navigators wear them though. Wolfa16:I've gone back and hit the Thousand Sons with my .005 micron into the areas where there is clear mechanical lines etched into the model. So I've outlined all of that, hopefully breaking up the overall Red Gore coloring on certain areas. As for the purity seal, it was one of the illustrations that I thought looked cool. But with my GS skills being severely lacking, I'm hesitant to give it another go and create the purity seal wrapping around the helmet. Perhaps the blank eyes is the way to go for the most part...or if GS-ing, perhaps just blindfolds w/o the seal. I dunno.
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Shas'La
- Ar'ka
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Post subject: Re: Ar'ka's Imperial projects - Red Hunter (9/28/11) Posted: Sep 28 2011 07:47 |
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Joined: Nov 17 2010 06:16 Location: Pennsylvania, USA Native English speaker?: Yes
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Alright then, its been about a month and I've recently ordered my Deathwatch conversion bitz as well as an Iron Hands chapter kit; the need for cybernetic augments just seems too appropriate for a chapter that deals with xenos. So, while most of the bitz are prepped and painted, I'm waiting on the others. To satisfy my modeling drive, I did browse around the plethora of information and wikias online, and stumbled across the Red Hunters. An interesting chapter with ties to the Inquisition...so it only seemed logical to mock on one.  Obviously not the greatest picture as red is REAL difficult to accurately photograph with indoor lighting. When/IF the gloomy rainy weather of Pennsylvania subsides, I may try and get a shot of it outside in sunlight. The same can be said for my two DH:Thousand Sons, which I did complete with currently no psychic hoods, nor any coloring to their lens...I left them red gore so that they disappear amongst the armor. Apparently Red Hunters tend to work very closely with the Inquisition, and apparently served as personal guard for Inquisitors during the Seige of Vraks. So, with this crazy Inquisition kick I'm on, I created this guy as sort of a tracker for my mixed squad of Inquisition militants. He'll now accompany at least 3 Grey Knights and 5 Deathwatch marines. All I need to get now, to at least satisfy this crazy idea in my head, is an Inquisitor model that seems decent in my mind. I've been thinking Hector Rex...but would also want to remove his head and place a GK Terminator head and make him a Grand Master...decisions... Thoughts: 1. Any thoughts on a good Inquisitor mini? Not a huge fan of exposed heads, but I understand that's probably impossible to find. 2. Has anyone worked with the Hector Rex kit? Is resin a pain to work with when attempting to swap heads? EDIT: 3. Anyone worked with Inquisitor Coteaz? Does his bitz breakdown to allowing easy swapping of the head?
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