|
Page 1 of 1
|
[ 17 posts ] |
|
| Author |
Message |
|
Shas'Ui
- leatherback
|
Post subject: Battlesuit Weapon Statistics Posted: Jun 22 2009 06:27 |
|
Joined: Jul 19 2008 12:01 Location: San Diego, California Native English speaker?: Yes
|
Well, after a couple hours of calculations, sparked by some requests in this thread, I have compiled a list of battlesuit weapon statistics. I have added on explanations near the beginning to explain how one could use the given data to calculate these statistics. Enjoy. Code: How to calculate a weapon's kills Weapon Kills * BS multiplier * cover multiplier (if applicable) = number of kills For a Multiple weapon unit, do the above process multiple times. All Multipliers are taken from the below charts To find the points per kill, divide the cost of the weapon, model, or unit by the wounds it inflicts
BS 1 2 3 4 5 Multiplier 0.17 0.33 0.50 0.66 0.83
BS 6 7 8 9 10 Multiplier 0.86 0.89 0.92 0.94 0.97
Cover Save 2+ 3+ 4+ 5+ 6+ Multiplier 0.17 0.33 0.5 0.67 0.83
Example: A BS4 Shas'El Helio fires at a Terminator squad hiding in cover (4+ save) from 12" away. We multiply a plasma rifle's kills versus a TEQ in rapid fire range (1.66) by the Shas'El's BS multiplier (.83) by the Terminator's cover multiplier (.5). We then repeat the process for the fusion cannon. It's kills (.83) times the BS multiplier (.83) times the cover multiplier (.5). We then add these two results, getting 1.03 +.34, or 1.37. We can then divide the model's cost (97 points) by its kills (1.37) to determine the points-per-kill (70.8).
How to calculate twin linked (1-multiplier) x multiplier + multiplier = twin linked multiplier Change BS multiplier to twin linked multiplier in the top equation
Example: A BS4 Shas'Ui with twin linked plasma rifles fires at a unit of marines from 24" away. We first must determine the twin linked multiplier. This is done by multiplying 1-the original multiplier (1-.66 =.33) and multiplying that number by the original multiplier (.66*.33=.22). We then add that number to the original multiplier (.22 + .66) to get the new twin linked multiplier (.88). After this is done, we can solve the equation as normal, multiplying the twin linked multiplier (.88) by the weapon multiplier (.83), which will yield the total kills (.73).
How to calculate twin linked template weapons (1-multiplier) x multiplier + multiplier = twin linked multiplier As you can see, it is the same equation for normal twin linked, except that the multiplier used is the weapon multiplier instead of the BS multiplier. Example: A Shas'Ui with twin linked flamers fires at a team of GEQs, covering 5 with his template. Fist off, we find the twin linked multiplier. This is done by multiplying 1-the original multiplier (1-.66 =.33) and multiplying that number by the original multiplier (.66*.33=.22). We then add that number to the original multiplier (.22 + .66) to get the new twin linked multiplier (.88). Lastly, we multiply this twin linked multiplier by the number of models under the template (5) to get the total kills (4.4).
Battlesuit Weaponry kills (assuming all shots hit, and no cover saves are present, to determine the exact number of kills, use the above equations)
Weapon: Airbursting Fragmentation Project *multiply given number by number of models under template Armor Save Toughness 6+ 5+ 4+ 3+ 2+ 1 0.83 0.83 0.420 .280 .14 2 0.83 0.83 0.42 0.28 0.14 3 0.67 0.67 0.34 0.22 0.11 4 0.5 0.5 0.25 0.17 0.09 5 0.33 0.33 0.17 0.11 0.06 6 0.17 0.17 0.09 0.06 0.03 7 0.17 0.17 0.09 0.06 0.03 8 N/A 9 N/A 10 N/A
Weapon: Burst Cannon Armor Save Toughness 6+ 5+ 4+ 3+ 2+ 1 2.5 2.5 1.25 0.83 0.42 2 2.5 2.5 1.25 0.83 0.42 3 2.5 2.5 1.25 0.83 0.42 4 2 2 1 0.66 0.33 5 1.5 1.5 0.63 0.5 0.25 6 1 1 0.5 0.33 0.17 7 0.5 0.5 0.25 0.17 0.09 8 0.5 0.5 0.25 0.17 0.09 9 N/A 10 N/A
Weapon: Cyclic Ion Blaster Armor Save Toughness 6+ 5+ 4+ 3+ 2+ 1 4.17 4.17 4.17 1.93 1.38 2 3.33 3.33 3.33 1.67 1.25 3 2.09 2.09 2.09 1.39 1.11 4 1.67 1.67 1.67 1.11 .97 5 0.83 0.83 0.83 .83 0.83 6 0.83 0.83 0.83 .83 0.83 7 N/A 8 N/A 9 N/A 10 N/A
Weapon: Flamer *multiply given number by number of models under template Armor Save Toughness 6+ 5+ 4+ 3+ 2+ 1 0.83 0.83 0.42 0.28 0.14 2 0.83 0.83 0.42 0.28 0.14 3 0.67 0.67 0.34 0.22 0.11 4 0.5 0.5 0.25 0.17 0.09 5 0.33 0.33 0.17 0.11 0.06 6 0.17 0.17 0.09 0.06 0.03 7 0.17 0.17 0.09 0.06 0.03 8 N/A 9 N/A 10 N/A
Weapon: Fusion Blaster Armor Save Toughness 6+ 5+ 4+ 3+ 2+ 1 0.83 0.83 0.83 0.83 0.83 2 0.83 0.83 0.83 0.83 0.83 3 0.83 0.83 0.83 0.83 0.83 4 0.83 0.83 0.83 0.83 0.83 5 0.83 0.83 0.83 0.83 0.83 6 0.83 0.83 0.83 0.83 0.83 7 0.66 0.66 0.66 0.66 0.66 8 0.5 0.5 0.5 0.5 0.5 9 0.33 0.33 0.33 0.33 0.33 10 0.17 0.17 0.17 0.17 0.17
Weapon: Missile Pod Armor Save Toughness 6+ 5+ 4+ 3+ 2+ 1 1.66 1.66 1.66 0.55 0.28 2 1.66 1.66 1.66 0.55 0.28 3 1.66 1.66 1.66 0.55 0.28 4 1.66 1.66 1.66 0.55 0.28 5 1.66 1.66 1.66 0.55 0.28 6 1.33 1.33 1.33 0.44 0.22 7 1 1 1 0.33 0.16 8 0.66 0.66 0.66 0.22 0.11 9 0.33 0.33 0.33 0.11 0.06 10 0.33 0.33 0.33 0.11 0.06
Weapon: Plasma Rifle *Double the numbers when within 12" Armor Save Toughness 6+ 5+ 4+ 3+ 2+ 1 0.83 0.83 0.83 0.83 0.83 2 0.83 0.83 0.83 0.83 0.83 3 0.83 0.83 0.83 0.83 0.83 4 0.83 0.83 0.83 0.83 0.83 5 0.66 0.66 0.66 0.66 0.66 6 0.5 0.5 0.5 0.5 0.5 7 0.33 0.33 0.33 0.33 0.33 8 0.17 0.17 0.17 0.17 0.17 9 0.17 0.17 0.17 0.17 0.17 10 N/A
*edited for formating issues *
_________________ Math makes the world go round Weapon Statistics
Last edited by leatherback on Jul 03 2009 08:00, edited 5 times in total.
|
|
| Top |
|
 |
|
Kor'Vre
- SpartanTau
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 22 2009 06:43 |
|
Joined: Aug 14 2007 04:41 Location: Mishawaka, IN, USA Native English speaker?: Yes
|
|
leatherback : Thank you for your effort. I just have one small suggestion: the columns don't line up on your tables. I fixed the first two for you to kind of give you an idea of how much easier it is to read by just making sure that things line up. I noticed that you used tabs to space over as well; when I make tables, I count out spaces to guarantee that they always line up. Such are the vagaries of using the [code] tag...
Again, thank you for your effort, and thanks for making this an even better resource for Tau players. - Shas'Vre SpartanTau
_________________ Primers | Academy | Resource Articles
|
|
| Top |
|
 |
|
Kor'La
- 1st Tau Airborne
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 23 2009 01:10 |
|
Joined: Sep 11 2008 01:50 Location: Amarillo TX USA Native English speaker?: Yes
|
Thankyou I'll have to print this off for when I'm debating what to shoot at  . It also makes me think the dice gods love me  .
_________________ Fluff website
Val'kyra
|
|
| Top |
|
 |
|
Shas'Ui
- Yami Kero
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 23 2009 03:33 |
|
Joined: May 10 2009 05:40 Location: The Netherlands Native English speaker?: No
|
Thank you leatherback! Just so I understand, the numbers in the tables are the numbers after you rolled for to wound and assuming you hit with all shots? You spend an enormus amount of time on those number and I'm gratefull. But I'm going to ask you if you could add an example of a twinlinked weapon. I'm not sure how that works leatherback wrote: (1-multiplier) x multiplier + multiplier = twin linked multiplier Change BS multiplier to twin linked multiplier in the top equation Thanks in advance.
_________________ Bork’An Yanoi 1st CAC
|
|
| Top |
|
 |
|
Shas'Ui
- Mal'Caor
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 23 2009 05:43 |
|
Joined: May 15 2007 03:46 Location: Suffolk, UK Native English speaker?: Yes
|
|
Yami Kero: For a twin linked weapon, you roll to hit as normal - this is the "+ multiplier" part. To work out how many of the re-rolls then hit, you need to take the number of misses (1 - multiplier), and then multiply it by the multiplier. That should give you the fraction of shots that will hit for a twin linked weapon. I hope that makes it a little clearer.
Leatherback: Nice work, and fairly well explained and presented!
_________________ My Deathwatch - updated 04-09-10 Kompletely Kroot
|
|
| Top |
|
 |
|
Por'Ui
- PsyBomb
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 23 2009 07:23 |
|
Joined: Jan 16 2009 02:48 Native English speaker?: Yes
|
|
I've found only one problem with it so far, and that is the Cyclic Ion Blaster entry. I don't think you have accounted for the pseudo-rending on it. For example, on Toughness 6, the chance to wound should be identical across the board. The only chance to wound is on a 6, which therefore ignores armor saves.
Other than this, you still have a couple of columns that don't quite line up, but it's all still readable.
Hope this helps.
_________________ Snow Forces of T'olku (W/L/D) 3/4/2
|
|
| Top |
|
 |
|
Shas'Ui
- leatherback
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 24 2009 01:13 |
|
Joined: Jul 19 2008 12:01 Location: San Diego, California Native English speaker?: Yes
|
Quote: I've found only one problem with it so far, and that is the Cyclic Ion Blaster entry. I don't think you have accounted for the pseudo-rending on it. For example, on Toughness 6, the chance to wound should be identical across the board. The only chance to wound is on a 6, which therefore ignores armor saves.
I did take into account the rending. However, you are right about the mistake on Toughness 5 & 6 models. I will go over my data and attempt to figure out what numbers are wrong. Once done with that, I'm going to add a couple examples of how to calculate the kills with various variables (BS, twin linked, cover saves, multiple weapons, and whatever else I can think of). Everyone: Thanks for all the feedback.
_________________ Math makes the world go round Weapon Statistics
|
|
| Top |
|
 |
|
Shas'Ui
- Inq NicolePyykkonen
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 24 2009 01:26 |
|
Joined: Sep 16 2008 06:46 Location: Washington State, USA Native English speaker?: Yes
|
leatherback wrote: I did take into account the rending. However, you are right about the mistake on Toughness 5 & 6 models. I will go over my data and attempt to figure out what numbers are wrong. Once done with that, I'm going to add a couple examples of how to calculate the kills with various variables (BS, twin linked, cover saves, multiple weapons, and whatever else I can think of). Feel free to use my numbers and work for the CIB here if it will help your corrections! It might make things a little easier.
_________________ Bolter & Chainsword Fireforge Firestorm
|
|
| Top |
|
 |
|
Shas'Ui
- lightning
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 24 2009 01:40 |
|
Joined: Jul 02 2008 01:44 Location: West Midlands Native English speaker?: Yes
|
|
I'm a little confused about the twin-linked stats. For twin-linked BS 4, would it be 0.66 x 0.66 + 0.66? I'm confused, because that equals over 1. You can't get more than 1 hit from 1 shot! Also, how would I work out Twin-Linked Flamers?
It would be 0.667 + (1 - 0.667)*0.667. The second term is for the rerolled misses. - ST
Last edited by lightning on Jun 24 2009 01:58, edited 1 time in total.
|
|
| Top |
|
 |
|
Shas'Ui
- leatherback
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 24 2009 01:48 |
|
Joined: Jul 19 2008 12:01 Location: San Diego, California Native English speaker?: Yes
|
M'yen Shi:Thanks for the link. After factoring in the BS, our tables match up Lightning:I think you misread it slightly. Its (1-.66) *.66 + .66. The 1-.66 is to figure out the chance of missing the initial shot, and the *.66 is the chance of you making the re-roll. Add the chance of making the re-roll to the chance of making the original shot and you get the new chance of hitting. A thought just occurred to me. These charts would be very helpful to anyone trying to play PsyBomb's Diceless 40k variant.
_________________ Math makes the world go round Weapon Statistics
|
|
| Top |
|
 |
|
Shas'Ui
- lightning
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 24 2009 02:36 |
|
Joined: Jul 02 2008 01:44 Location: West Midlands Native English speaker?: Yes
|
Thanks! This chart is really helpful. I've actually used it to figure out the average kills for almost every unit in my army against GeQ, MeQ and TeQ. For a Heatwave suit, would I just double the number? I'm not really sure how to figure out twin-linked flamers... Apart from that, though, a huge thumbs-up from me!
|
|
| Top |
|
 |
|
Shas'Ui
- leatherback
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 24 2009 03:01 |
|
Joined: Jul 19 2008 12:01 Location: San Diego, California Native English speaker?: Yes
|
|
Twin linked flamers are done similarly to normal twin linked weapons. For example, you would take the chance of wounding, say, a GEQ (.66). Then you would subtract that number from 1 (1-.66 = .33), multiply that by the original chance of wounding (.67 * .33 = .22), and add that to the original chance of wounding (.66) to get the new chance (.88). Then, to get the total amount of wounds, you would multiply that number by the amount of models under the template. I think I will add this to the article.
Also, does anyone know the average number of models that can be fit under a flamer template and a large blast template? It would make comparing the AFP and flamer to other weapons much easier.
_________________ Math makes the world go round Weapon Statistics
|
|
| Top |
|
 |
|
Shas'Ui
- lightning
|
Post subject: Re: Battlesuit Weapon Statistics Posted: Jun 24 2009 03:16 |
|
Joined: Jul 02 2008 01:44 Location: West Midlands Native English speaker?: Yes
|
|
If I'm sneaky about it then usually I can fit about 6-7 Space Marines underneath one flamer template. If they see you coming though, usually they'll spread out and I can only get about 4 or so under there. That's what I like about a 3-man Heatwave squad; it's hard not to get caught under one of the three templates.
|
|
| Top |
|
 |
|
Shas'Ui
- Yami Kero
|
Post subject: Re: Battlesuit Weapon Statistics Posted: May 27 2010 04:14 |
|
Joined: May 10 2009 05:40 Location: The Netherlands Native English speaker?: No
|
Seeing as how this topic covers how accurate weapons are I want to add a statistic that shows what weapon platform is best suited. (I got 'Vre permission to 'revive' this topic) I wanted to find out if a XV'8 'Ui, Team Leader 'Ui with TA, 'Vre with TA or 'El with TA is the best weapon platform. I also added a PosRel'O Fireknife for reference. My premise: what unit is point wise the most cost effective? My goal: to find out what unit can generate the most wounds per point with the Fireknife VS MeQ as example. Code: Numbers are rounded down/up at 3 digits. The formula:((PR Shots*BS*Wounds)+(MP Shots*BS*Wounds*Save))/Unit Cost
Shas'Ui (62) PR:1*0.5*0.833=0.416 MP:2*0.5*0.833*0.333=0.277 Unsaved Wounds (USW):0.416+0.277=0.693 'Ui:0.693/62=0.01118
Shas'Ui TL (77) and Shas'Vre (82) PR:1*0.667*0.833=0.556 MP:2*0.667*0.833*0.333=0.370 USW:0.556+0.370=0.926 'Ui TL:0.926/72=0.01202 'Vre:0.926/82=0.01130
Shas'El (97) PosRel'O (122) PR:1*0.833*0.833=0.694 MP:2*0.833*0.833*0.333=0.462 USW: 0.694+0.462=1.156 'El:1.156/97=0.01191 'O:1.156/122=0.00948
Conclusion: 'Ui TL: 0.01202 'El: 0.01191 'Vre: 0.01130 'Ui: 0.01118 'O: 0.00948
Surprisingly a Shas'Ui TL is the most cost effective and not, what I thought, a Shas'El. Of course the differences are small but in low point games you need every edge you can get. Purely statistical you should fill you Elites slots first with 'Ui TL's and then start filling the HQ slots with El's and Vre's. I'm not a math expert but I think that any configuration against any opponent would have wielded similar results. Not the same numbers but the same % differences.
_________________ Bork’An Yanoi 1st CAC
Last edited by Yami Kero on May 27 2010 05:30, edited 3 times in total.
|
|
| Top |
|
 |
|
Shas'Ui
- Mal'Caor
|
Post subject: Re: Battlesuit Weapon Statistics Posted: May 27 2010 04:41 |
|
Joined: May 15 2007 03:46 Location: Suffolk, UK Native English speaker?: Yes
|
|
You say you are using a fireknife suit configuration against MEQs, but I am a little unclear about exactly what you are showing. Is this the kill-to-points ratio for one weapon, both weapons, or something else. Also, for the TL 'Ui, which weapon did you twin-link?
_________________ My Deathwatch - updated 04-09-10 Kompletely Kroot
|
|
| Top |
|
 |
|
Shas'Ui
- Yami Kero
|
Post subject: Re: Battlesuit Weapon Statistics Posted: May 27 2010 05:30 |
|
Joined: May 10 2009 05:40 Location: The Netherlands Native English speaker?: No
|
I edited the post a little bit make it a bit clearer. Quote: My goal: to find out what unit can generate the most wounds per point with the Fireknife VS MeQ as example. Quote: Code: Conclusion (wounds per point): 'Ui TL: 0.01202 'El: 0.01191 'Vre: 0.01130 'Ui: 0.01118 'O: 0.00948
I also edited the intro a bit to show that it should be a Team Leader 'Ui, not a Twin-Linked 'Ui. I'm used to designate Twin-Linked as TWL.  I hope this clears things up.
_________________ Bork’An Yanoi 1st CAC
|
|
| Top |
|
 |
|
Shas'Ui
- Mal'Caor
|
Post subject: Re: Battlesuit Weapon Statistics Posted: May 27 2010 07:37 |
|
Joined: May 15 2007 03:46 Location: Suffolk, UK Native English speaker?: Yes
|
Ah, thanks. It reads through much more clearly now, and makes for a much more even comparison. I'll agree, it is interesting that the Team Leader is the most cost effective - still not that helpful if you want a team of 3 though. 
_________________ My Deathwatch - updated 04-09-10 Kompletely Kroot
|
|
| Top |
|
 |
|
Page 1 of 1
|
[ 17 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 3 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
The Tau Emoticons Pack and all associated and modified graphics pertaining to
and used by the website advancedtautactica.com are copyright Sebastian Stuart,
donated to and for the exclusive use of AdvancedTauTactica.com only.
These images are inspired
by Games Workshop artwork and themes, no challenge is intended.
|