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Shas'Ui
- Kharnv'Vor
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Post subject: Posted: Mar 20 2008 12:02 |
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Joined: Dec 15 2006 12:58 Location: Chicagoland
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I would hope so as well Kai'lore.
You would think, being the veteran he is, that he'd already know the answer.
Which is, of course, absolutely yes! 
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Kroot'Ui
- Insectoid
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Post subject: Posted: Mar 21 2008 09:24 |
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Joined: Oct 02 2007 04:03 Location: Canada Native English speaker?: Yes
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Did somebody ask for axes? (or hammers) well, just ask the man with the word kroot above his avatar! (Kroot do use axes, right?)
_________________ Mostly just lurk.
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Shas'Saal
- Shas'O Mo
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Post subject: Posted: Mar 22 2008 05:48 |
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Joined: Mar 19 2008 10:36 Location: England
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Maybe it's a way of trading or selling?  Most other forums have that sort of thing!
_________________ Join the greater good, It's good for you!
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Kor'Vesa
- Support Drone
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Post subject: Posted: Mar 25 2008 04:09 |
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Joined: Feb 23 2008 11:07 Location: ATT Academy Native English speaker?: No
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[center]
Anomalous content,
Source material : Unknown.
New Image Found.
 ..the drone may fire on more than one ambush..enades or pul..rol..
Accessing Download Protocols... [Required time :...working]
[center]
_________________ Non-interactive systems monitor.
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Shas'Ui
- J8
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Post subject: Posted: Mar 25 2008 04:32 |
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Joined: Apr 01 2006 06:12 Location: Far Harad, NZ Native English speaker?: No
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Now what is that an example of? A game, images for explaining Pathfinder tactics, or counters to represent something on the table? No? No.
Why was Tael the only staff member visably present when I noticed this appear?
_________________ http://aftermath-sector.com -- Worldwide Wh40k Campaign
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Shas'Ui
- Fish&Chips
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Post subject: Posted: Mar 25 2008 06:31 |
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Joined: Apr 04 2006 12:51 Location: Houghton, MI, USA Native English speaker?: Yes
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Perhaps a new tabletop game? Either way, Mr. Support Drone continues to elude me on the issue.
_________________ Is fearr Gaeilge bhriste ná Béarla cliste.
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Fio'Ui
- Shas'o Amaliel
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Post subject: Posted: Mar 25 2008 06:43 |
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Joined: Jan 03 2007 09:11
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those look a lot like klaxon counters...
_________________ It is the calm and silent water that drowns a man
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Shas'Vre
- Dal'yth Mont'sha
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Post subject: Posted: Mar 25 2008 08:08 |
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Joined: Apr 07 2006 09:06 Location: Brisbane, Australia Native English speaker?: Yes
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Hmmm, can I take a guess at one of two things I think this might be?
Option a) A hex based mini-game someone is crafting? (Which is/would be pretty darn cool)
Option b) A mechanic for O2 and Doom's RPG? (Which is also pretty cool too only I don't have the available time to go doing any more RPG's)
Them be my un-edumacated guesses at this stage with all the data at hand.
_________________ Member Primers Tau Raven Guard Hive Fleet Gorgon
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Shas'Ui
- Dal'yth Dude
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Post subject: Posted: Mar 25 2008 12:59 |
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Joined: Nov 13 2006 08:40 Location: Dal'yth Prime Native English speaker?: Yes
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Reminds me of an Axis & Allies rules example illustration.
_________________ To a mind that is still, the whole universe surrenders.
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Shas'Ui
- Sephiroth
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Post subject: Posted: Apr 01 2008 05:43 |
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Joined: Mar 03 2006 03:32 Native English speaker?: Yes
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Um, might get in trouble for this, but have nothing else to say, other than interesting, and where are the Fio - this drone seems to be working at a sub-standard pace in its content uploads. 
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Shas'La
- Mont'sha
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Post subject: Posted: Apr 01 2008 06:12 |
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Joined: Aug 27 2007 06:22 Location: TX Native English speaker?: Yes
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I think if Tael want's to throw some suspicion of himself he should post in here... 
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Shas'Ui
- nathonicus
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Post subject: Posted: Apr 01 2008 06:43 |
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Joined: Jan 05 2007 02:19 Location: Bellingham, WA USA
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Mont'sha wrote: I think if Tael want's to throw some suspicion of himself he should post in here... 
Oh....I think it's far too late for Tael to clear himself of suspicion. There's the clean and crisp graphic style, for one, which throws suspicion on him. The second is that this image appears to be hosted in a folder with a remarkably familiar sounding name....
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Fio'Ui
- Shas'o Amaliel
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Post subject: Posted: Apr 01 2008 06:48 |
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Joined: Jan 03 2007 09:11
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drone is too busy... :p

_________________ It is the calm and silent water that drowns a man
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Fio'O
- Tael
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Post subject: Posted: Apr 01 2008 07:07 |
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Joined: Jan 21 2006 10:03 Location: ATT Orbital Native English speaker?: Yes
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that is so wrong..
.. and the drone is framing me.
~ Tael.
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Shas'La
- Mont'sha
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Post subject: Posted: Apr 01 2008 07:27 |
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Joined: Aug 27 2007 06:22 Location: TX Native English speaker?: Yes
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The drone is plotting! Evacuate!
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Shas'La
- Cloud164
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Post subject: Posted: Apr 04 2008 04:54 |
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Joined: Apr 01 2008 05:11 Location: West Midlands, UK
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This isn't random at all. Seems that Tael is being framed or is that what he wants us to think. 
_________________ Walk softly and carry a big gun!
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Shas'Ui
- J8
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Post subject: Posted: Apr 04 2008 05:11 |
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Joined: Apr 01 2006 06:12 Location: Far Harad, NZ Native English speaker?: No
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Clearly it is or else he wouldn't of said it
Did some Fio make a Marxist Drone instead of a Marker Drone?
_________________ http://aftermath-sector.com -- Worldwide Wh40k Campaign
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Kor'Vesa
- Support Drone
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Post subject: Posted: Apr 07 2008 12:48 |
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Joined: Feb 23 2008 11:07 Location: ATT Academy Native English speaker?: No
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[center]
Anomalous content,
Source material : Unknown. New Image Found.

Accessing Download Protocols... [Required time :...completion 86%]
[center]
_________________ Non-interactive systems monitor.
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Kor'Vre
- SpartanTau
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Post subject: Posted: Apr 07 2008 01:51 |
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Joined: Aug 14 2007 04:41 Location: Mishawaka, IN, USA Native English speaker?: Yes
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Support Drone wrote: PATHFINDER - An Advanced Tau Tactical Game
THE GAME Pathfinder is a game for two players. One player represents the Pathfinder team; the other represents the Lurker infested jungle
This Game Requires: 4 Tau Pathfinders (3 Shas'la, 1 Shas'ui) 1 Tau Gun Drone 30 Jungle Tiles (28 Jungle Tiles, 1 Clearing tile, 1 Escape Pod tile) 18 Lurker counters 3 Dice (1 alternate/2 of same color)
Organize the tiles and counters into separate stacks. Within the following rules, the term "Pathfinder[s]" refers to all Pathfinder models (Shas'la, Shas'ui, and the Gun Drone)
SETTING UP To start the game, decide who will take the Pathfinder team and who will take the lurkers. If you can't decide, roll a dice to decide - the higher scoring player takes the Pathfinders.
The lurker player takes the tile stack and removes the Clearing tile and the Escape Pod tile. The remaining tiles are shuffled and placed face down on the table. Place the Escape Pod tile at the very bottom of the Jungle tile stack.
All the lurker counters are gathered together then placed in a pile or a suitable container. This is the "Lurker Pile." The Lurker player places all the jungle paths the Pathfinders can see from the Clearing as described opposite. Once the paths are placed, the first turn begins.
THE TURN Play proceeds turn by turn until at least one Pathfinder locates the Aun in the Escape Pod or until they are all killed. Each turn is resolved in the following sequence:
1] The Pathfinders take 'actions' 2] The Lurker removes old jungle tiles that can't be seen. 3] The Lurker places new jungle tiles that can be seen. 4] The Lurker takes 'actions' 5] The Lurker springs ambushes. 6] Both players remove over-attacked scouts and lurkers
PLACING TILES The jungle itself is an intelligent, malignant entity constructed by the Lurker player who always places and removes Jungle tiles when required. Although the Lurker player has some choice about exactly how he places new tiles, he must conform to the following rules as he does so.
Each jungle tile has a path marked on it. Some paths lead straight across the tile from one edge to the opposite edge - these are called straight paths. Other paths curve away, divide, or cease abruptly in a dead end.
A Pathfinder team member on a tile is assumed to be able to see along the paths that lead from that tile to the adjoining tile or tiles. Don't worry about which direction the model is facing. Pathfinders are highly skilled combat infiltrators, accustomed to watching their backs when they scout ahead of Tau forces. They are capable of countering threats from any direction.
In addition, if an adjoining tile is a straight path then the Pathfinder can see right along it into the next tile. If that tile is itself a straight path, he can see into the next tile and so on.
PLACING TILES TO BEGIN THE GAME [Image missing]
The tiles have been placed around the clearing. The Pathfinders can see down the straight paths in jungle tiles (as indicated).
Some of this might be wrong, and there were a few parts were the actual words printed didn't make much sense they way they were written, so that was changed slightly. I think that I got most of it right. Now I'm off to rest my eyes for a few hours...
_________________ Primers | Academy | Resource Articles
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Shas'Ui
- dark_gear
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Post subject: Posted: Apr 07 2008 01:59 |
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Joined: Dec 18 2007 09:17 Location: Vancouver, BC
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Nice, a tile-based, pathfinder team inspired game. Now I'm really interested. If only I knew who registered their copy of Photoshop as Ducky I could figure out the mastermind behind this project.
Good job on the translation Spartan, my eyes bugged out after about 5 minutes. But then I have been airbrushing for 5 hours...
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The Tau Emoticons Pack and all associated and modified graphics pertaining to
and used by the website advancedtautactica.com are copyright Sebastian Stuart,
donated to and for the exclusive use of AdvancedTauTactica.com only.
These images are inspired
by Games Workshop artwork and themes, no challenge is intended.
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