Greetings fellow Tau’fann,
I reckon it is about time, that I displayed the small Tau cadre I have painted and modelled so far. So without further ado, I hereby present you withThe Balt’ca Tau cadre (Ke’lshan Sept)
The background fluff for my cadre is based on its origin from the Ke’lshan Sept. First of all, that means they are rather xenophobic (so don’t expect to see any allies or auxiliaries – not even Kroot or Vespid).
Secondly, as noted in the Tau background, the Ke’lshan Sept has suffered from numerous alien attacks through time. Recently, scout ships from the Ke’lshan Kor’vattra discovered that a substantial fraction of these incursions originated from the planets of the Balt’ca system near the Perdus Rift.
The Balt’ca system is nominally the domain of the Imperium of the Gue’la, who call it Baltica in their alien tongue. But in reality, the gue’la can claim hegemony of the system in name only. The close proximity to the Perdus Rift means that the system has been repeatedly invaded by different alien factions. This is compounded by the systems’ position at the edge of the extent of the Astronomican, which means that the Imperium of the Gue’la have had severe difficulties in keeping contact and sending reinforcements to maintain their hold on the planets.
Strategically speaking, the system is a geopolitical mess, with various factions having now established footholds and bases, which are constantly at war each other, and none having the upper hand. More worryingly for the Tau Empire and especially Kel’shan Sept, many of the factions use their minor bases in the Balt’ca system as stepping stones for incursions further into nearby Tau holdings.
Following this recent discovery, the Aun council of Ke’lshan decided that in order to terminate the threat vector originating from the Balt’ca system, it would be necessary colonise and fortify it as a frontline hold against incursions originating from the Perdus Rift. This of course would necessitate the assimilation or eradication of all other factions from the system, and eventual settling by Tau colonisers.
However, due to other, more pressing matters on the large strategic scale, chiefly the encroaching tendrils of the Y’he menace, the Sept forces are not able to mount a large-scale campaign to invade and colonise the Balt’ca system at the moment. Instead it was decided to send a smaller, largely self-reliable force, to make a reconnaissance in force of the system.
Enter the Balt’ca cadre, which gets its name from the Tau designation for the system. The cadre has initially been tasked with just establishing a small foothold in preparation for an eventual invasion and colonisation effort on the largest planet of the system: Balt’ca III. Their tasks include: scouting out the planet and identify landing sites, future base sites and the distribution of natural resources; launch pre-emptive spoiling strikes on minor alien forces massing for attacks into Tau space; and send advance warnings and information on large-scale impending alien incursions back to Ke’lshan Sept.
(Thusly creating some fluff giving me an excuse for fighting just about every other faction in the known Warhammer 40,000 Universe
)Balt’ca Tau cadre colour scheme
This Shas’La demonstrates the basic colour scheme of the Balt’ca Tau cadre:
The camouflage pattern is a direct copy of Mu’kaus urban camouflage pattern
, but with different colours. The colour pattern was conceived to create an optimal concealment pattern in the forested areas of the second largest continent of Balt’ca III, where the cadre is currently stationed. Whitish dags represent the extremely common chalk and carbonate rocks, which are found jutting through in the immediate subsurface of the area.
Armour - light areas: Iyanden Darksun
Armour - dark areas: Graveyard Earth
Armour - triangular dags: Bleached Bone
Armour – metal: Dwarf Bronze
Fatigues: Scorched Brown gradually highlighted to Graveyard Earth
Gaiters: Scorched Brown with Brown Wash
Gaiter buttons: Graveyard Earth
The base is fine sand, which has been given a drybrush of Iyanden Darksun over a base of Bestial Brown; the chalk rocks are further highlighted with Bleached Bone. The static grass is “Battlefield Essentials Steppe Grass” formula from Army Painter.
One will immediately notice the lack of unit and rank signatures on cadre personnel, material and vehicles (:except a bonding knife carried by all Shas’Ui team leaders). This is completely intentional. The Balt’ca cadre eschews such use, as unit signatures might give away information about force composition to the enemy. Additionally, rank signatures have a distressing tendency to attract sniper fire.
(The reality behind this is just from laziness on my part. I am extremely slow painter, and I didn’t want to spend even more time painting markings, as well as messing with decals. The same goes for lack of highlights on the “hard” armour of models.)
Anyway, on to the units currently making up the cadre:1st Fire Warrior Team:XV-88-2 Broadside suit with shield drone
My only battlesuit so far. In my opinion, the Forgeworld XV-88s are *much* sexier than GW/Citadel ones, with their swept and segmented helmets and shoulder guards; substantial shin armour, and carrying the heavy railguns on the arms. 1st Drone Squadron2nd Pathfinder team
Armed with rail rifles. The Shas’Ui has been extensively converted and repositioned using parts from several different Tau models (Tutorial available here
Currently, a fully magnetised Devilfish and a standard pathfinder team are in the works – until then,