[ATT Recommended] 500pt list help

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Yojimbob
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Re: [ATT Recommended] 500pt list help

Post#127 » Jul 28 2017 08:30

Impulse wrote:Also, can characters hang out in the middle of a unit?


Yup! Totally can. They don't join it but they can hang out.

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Arka0415
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Re: [ATT Recommended] 500pt list help

Post#128 » Jul 28 2017 09:02

Yojimbob wrote:
Impulse wrote:Also, can characters hang out in the middle of a unit?


Yup! Totally can. They don't join it but they can hang out.


Definitely legal, but remember you "activate" units to move them one-at-a-time, so there theoretically could be problems if you, for example, have Darkstrider in the middle of a tightly-spaced unit of Pathfinders. Darkstrider wouldn't be able to move unless the Pathfinders did first, but if they did then they'd get -1 to hit... that would be a really, really rare case though.

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Impulse
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Re: [ATT Recommended] 500pt list help

Post#129 » Jul 30 2017 02:27

viewtopic.php?f=1&t=26056

Stumbled across this, and was wondering why all the Gun Drones are spread out? Just as speedbumps?

Can anyone give me a few guidelines of when I shoulf charge enemy units?

How many Shield Drones should go with a Commander? Should I drop a Fusion Blaster to take a shield generator instrad? What's this chatter about Cyclic Ion being viable? On The Long War podcast this week, Kenny Boucher said he only considers D3 damage and up playable, but I don't understand why.

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Panzer
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Re: [ATT Recommended] 500pt list help

Post#130 » Jul 30 2017 02:33

You should charge enemy units if:
- the enemy unit won't wipe your unit
- the enemy units shooting potential is bigger than the unit you are charging with OR if your unit has fly
- you want the enemy to avoid shooting at your unit without having to do something for it (falling back with a unit so it can't shoot in his next turn)

You shouldn't charge enemy units if:
- the enemy unit is a dedicated melee unit that simply wipes yours
- it means that your unit will be in range for a mean counter charge

And of course you have to think about positioning as well. Like staying in cover, being near/on objectives, getting into line of sight of enemy units, etc.

It's really just all about preventing the opponent to deal some damage for a turn without gimping yourself. Crisis Suits and to some degree Stealth Suits are ideal for that but won't work at all against enemy units with Fly.

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Arka0415
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Re: [ATT Recommended] 500pt list help

Post#131 » Jul 30 2017 11:47

Panzer's absolutely right. I'll reply to your other questions though:

Impulse wrote:http://www.advancedtautactica.com/viewtopic.php?f=1&t=26056

Stumbled across this, and was wondering why all the Gun Drones are spread out? Just as speedbumps?

He's playing with ITC rules, so the Gun Drones being small squads isn't a problem. He brought lots of sort-range Commanders, and so brought as many Gun Drones as he could. Of course, this battle took place before the Shield Drone FAQ update.

Impulse wrote:How many Shield Drones should go with a Commander? Should I drop a Fusion Blaster to take a shield generator instead?

Two Shield Drones on every Commander with 18" range or shorter. I wouldn't bother with the Shield Generator- with luck, you'll be able to back up your Commander with other XV8s, keeping him alive. If really need to do a 'suicide drop' with the Commander, it's okay. He'll probably make his points back (at least) in one round of shooting. However, if you find yourself frequently needing to drop the Commander into very hostile areas, then consider using a Shield Generator.

Impulse wrote:What's this chatter about Cyclic Ion being viable? On The Long War podcast this week, Kenny Boucher said he only considers D3 damage and up playable, but I don't understand why.

The CIB isn't just viable, it's one of the best guns we have! I've loved using it so far. Use a Markerlight to re-roll ones, and as long as you can re-roll ones always overcharge it! It can butcher Terminators, Primaris, Kastellans, Rhinos, Dreadnoughts, even other XV8s! It's a beautiful gun. The Long War is probably right- against models with may wounds, you really want to focus on using multi-damage weapons.

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Impulse
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Re: [ATT Recommended] 500pt list help

Post#132 » Aug 12 2017 04:49

I'm confused about how drones work when they're taken with a Commander.

All other units (Pathfinders, Stealth Suits, etc) have the drones set up with the unit and then become their own.

So if someone shoots at a Commander and 2 drones, which stats am I using? It's all one unit right?

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Arka0415
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Re: [ATT Recommended] 500pt list help

Post#133 » Aug 12 2017 08:36

Impulse wrote:I'm confused about how drones work when they're taken with a Commander.

All other units (Pathfinders, Stealth Suits, etc) have the drones set up with the unit and then become their own.

So if someone shoots at a Commander and 2 drones, which stats am I using? It's all one unit right?


Commander is the same way! You set up the Commander, then the Drones split off and form their own unit. Just like Pathfinders and Stealthsuits. However, if you move your Commander's Drones cleverly, you can always keep them between the Commander and the enemy. Because the Commander is a character, the enemy can only target the Shield Drones, and not the Commander! Tricky, right?

So, to answer your question, the Commander can't be targeted if there are Shield Drones in front of it. The enemy must shoot the Shield Drones first, and only when they Shield Drones are all destroyed can the Commander be targeted.

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Impulse
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Re: [ATT Recommended] 500pt list help

Post#134 » Aug 12 2017 09:30

Why is there no bit in Xenos 2 under Commander that talks about drones dropping off so to speak? Am I just missing it? Is it based on a different rule somewhere? I feel like I'm taking crazy pills.

Edit:
...oops, it's in the Errata/FAQ

Thank you just the same

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Arka0415
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Re: [ATT Recommended] 500pt list help

Post#135 » Aug 12 2017 10:50

Impulse wrote:Why is there no bit in Xenos 2 under Commander that talks about drones dropping off so to speak? Am I just missing it? Is it based on a different rule somewhere? I feel like I'm taking crazy pills.

Edit:
...oops, it's in the Errata/FAQ

Thank you just the same


Yeah, there were so many mistakes and omissions in our Index. Hopefully the Codex is cleaner!

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Impulse
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Re: [ATT Recommended] 500pt list help

Post#136 » Aug 17 2017 11:16

Hey party people, can we talk a bit about the pros and cons of Fire Warrior Strike Teams swapping their rifles for Pulse Carbines? They're the same guns Pathfinders get, right?

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Panzer
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Re: [ATT Recommended] 500pt list help

Post#137 » Aug 18 2017 12:18

Arka0415 wrote:
Impulse wrote:Why is there no bit in Xenos 2 under Commander that talks about drones dropping off so to speak? Am I just missing it? Is it based on a different rule somewhere? I feel like I'm taking crazy pills.

Edit:
...oops, it's in the Errata/FAQ

Thank you just the same


Yeah, there were so many mistakes and omissions in our Index. Hopefully the Codex is cleaner!

Don't hold your breath. The CSM Codex even allows EC and WE to take units with different marks than Slaanesh/Khorne per RAW currently.

Impulse wrote:Hey party people, can we talk a bit about the pros and cons of Fire Warrior Strike Teams swapping their rifles for Pulse Carbines? They're the same guns Pathfinders get, right?

Pros?
- You shoot better at 16-18" range (aka whole 3" where they are better! Yay!)
- You can advance and shoot. (aka moving ~3.5" but then you won't hit anything anymore! Yay!)

Cons?
- You are only better if the enemy is within those 3" and worse/just as good as Rifles at any other range that's within 30"
- Does it need any more cons?


Carbines are really not worth it. Like ever. If you want to be mobile and close range with Firewarriors, take Breacher. If you want to shoot at more range, take Strike Teams with Pulse Rifle. It's always been like that even in 7th where the Carbines at least had the chance to pin the target (extremely unlikely but it was there).

stayhandsome
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Re: [ATT Recommended] 500pt list help

Post#138 » Oct 29 2017 06:28

This thread is great. I’m in a similar boat where my friends and I are starting with 500 points as the break point to start playing.

To the Op:

I noticed you switched from Coldstar to 4x Fusion. How did you feel like the new setup worked out for you?

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Arka0415
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Re: [ATT Recommended] 500pt list help

Post#139 » Oct 29 2017 06:38

stayhandsome wrote:This thread is great. I’m in a similar boat where my friends and I are starting with 500 points as the break point to start playing.


viewtopic.php?f=48&t=26153

Here's that thread in the form of a knowledge bomb! :D

Also, Fusion Commanders are great. Incomparably great. Best unit in the Index.

stayhandsome
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Re: [ATT Recommended] 500pt list help

Post#140 » Oct 29 2017 09:16

Arka0415 wrote:
stayhandsome wrote:This thread is great. I’m in a similar boat where my friends and I are starting with 500 points as the break point to start playing.


viewtopic.php?f=48&t=26153

Here's that thread in the form of a knowledge bomb! :D

Also, Fusion Commanders are great. Incomparably great. Best unit in the Index.


Thanks. I’ll definitely add a Fusion Commander to my inventory. I was just too tempted by the hyper mobility of the XV86 that I made my first Commander in that mold. My next will be magnetized so I can play a QFC.

I’ve been watching battle reports to get an idea of what units to build a squad around. That and threads like this are extremely helpful. What I know so far is that I like the hard-to-hit types. Stealth Suits, Ghostkeel, Coldstar. I built my Start Collecting box fire warriors as a Strike team, which I regret. Breachers sound more my style. The money I spent isn’t so much the problem, it’s he hours of painting

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Arka0415
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Re: [ATT Recommended] 500pt list help

Post#141 » Oct 29 2017 10:53

stayhandsome wrote:Thanks. I’ll definitely add a Fusion Commander to my inventory. I was just too tempted by the hyper mobility of the XV86 that I made my first Commander in that mold. My next will be magnetized so I can play a QFC.

The Coldstar certainly is hyper-mobile! But remember, the Coldstar isn't going to mow down any squads. It'll kill a few infantry models per turn, and maybe knock a wound or two off a vehicle. It advantages you in other ways, however- it can take far-away objectives, close in and snipe characters, charge vehicles to lock them out of shooting, etc. So, consider its advantages to be more abstract than those of the Fusion Commander.

stayhandsome wrote:I’ve been watching battle reports to get an idea of what units to build a squad around. That and threads like this are extremely helpful. What I know so far is that I like the hard-to-hit types. Stealth Suits, Ghostkeel, Coldstar. I built my Start Collecting box fire warriors as a Strike team, which I regret. Breachers sound more my style. The money I spent isn’t so much the problem, it’s he hours of painting

Sadly there aren't too many battle report channels on YouTube that show really good Tau lists. I'm sure there are loads out there that I haven't seen though. What have you been watching? Hard-to-hit units are great though! Just remember that they sacrifice a bit of firepower for that hard-to-hit status. Breachers are great too, though they prefer to have a Devilfish to ride around in.

stayhandsome
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Re: [ATT Recommended] 500pt list help

Post#142 » Oct 29 2017 05:54

Arka0415 wrote:Sadly there aren't too many battle report channels on YouTube that show really good Tau lists. I'm sure there are loads out there that I haven't seen though. What have you been watching? Hard-to-hit units are great though! Just remember that they sacrifice a bit of firepower for that hard-to-hit status. Breachers are great too, though they prefer to have a Devilfish to ride around in.


I’ve noticed that a lot of the Tau battle reports don’t have anything resembling the lists here. Not much usage of QFCs or CIBs for starters. In fact they’ve been pretty low in firepower in general. Don’t think I’ve even seen a Stormsurge yet, which is a unit I’m really interested in. Not watching any specific channels just what pops up while browsing. This thread is very useful though!

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Arka0415
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Re: [ATT Recommended] 500pt list help

Post#143 » Oct 29 2017 06:42

stayhandsome wrote:I’ve noticed that a lot of the Tau battle reports don’t have anything resembling the lists here. Not much usage of QFCs or CIBs for starters. In fact they’ve been pretty low in firepower in general. Don’t think I’ve even seen a Stormsurge yet, which is a unit I’m really interested in. Not watching any specific channels just what pops up while browsing. This thread is very useful though!

That's definitely true- though, mainly we talk about competitive lists here while many battle reports are just for fun or entertainment. Here are a few good ones:

Striking Scorpion 82
https://www.youtube.com/user/StrikingScorpion82
Some great Tau battle reports, his lists are decent but sometimes his opponents don't bring the best armies.

Tabletop Tactics:
https://www.youtube.com/watch?v=G-ZO1xD3lg8
This isn't a link to the channel, but rather to a certain infamous video. Consider this a how-to on how not to play Tau! :P

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Panzer
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Re: [ATT Recommended] 500pt list help

Post#144 » Oct 29 2017 06:43

Yeah but especially the Miniwargaming batreps with T'au in 8th edition are meh. The lists are beyond unoptimized. Not really good batreps to watch if one wants to learn about how T'au are doing currently.

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