Atzilla wrote:The days of goodly Math is went, two
Guess you just mixed up most likely outcome and average outcome.
For future reference, the rule of thumb for dice average is (highest + lowest value)/2
Or, since lowest is 1 most of the time, highest/2+0.5
Problem with both is hammerhead and railtide is that missileside (esp. with ATS) is still a thing that exists
T7 Sv3+ target in 30"
3 XV88 w. 2xHYMP = 24*0.5 (bs4+)*0.5(t7)*2 (avgD3) *0.66 (Sv5+) = 8 Wounds
3 XV88 w. 2xSMS = 24*0.5 (bs4+)*0.33(t7)*0.5 (Sv4+) = 2 Wounds
BTW Tau Plasma is S6 so your math should be:
T7 Sv3+ target in 24"
XV88 = 6 * 0.5 (bs4+) * 0.67 (t7) * 3.5 (avgD6) = 7.04 + 6 * 0.5 * 0.17 (mortal) = 7.04 + 0.51 = 7.55 wounds.
plasma = 6 * 0.5 (bs4+) * 0.33 (t7) * 0.83 (6+ sv) = 0.82 wounds.
7.55 + 0.82 = 8.37 wounds.
Against a Sv2+ target the railguns will come out on top, against everything else the missileside will be more versatile.
Granted, an ATS MissileSide is 210 Points but that's well spent imho
boomwolf wrote:If might improve point efficienty, but durability will plummet in the age of ap modifiers.
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