Kroot Carnivores article - early preview

Discuss tactical and strategic development for 40K/Tau.
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Panzer
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Re: Kroot Carnivores article - early preview

Post#55 » Sep 13 2017 09:34

What's there to say? I'm not the one claiming they're good here.
They die fast, they do little damage and they aren't much cheaper than Pathfinder who are more durable, do more damage and have Markerlights.
How comparable are their point costs? Well You get only one free Kroot for every 5 Pathfinder/Firewarrior/Gun Drone/Shield Drone. So is that single Kroot worth the worse armor, worse weapon, worse range and no Markerlight just for the sake of a few(!) WS3+ S4 attacks in melee? Not in my experience since they rarely manage to get into melee in the first place and if they get into melee they just bounce off of almost everything anyway.

So purposes:
1. Scouting ahead to deny more space for enemy reserves:
I'd rather take Pathfinder (only 2 less models in a unit of 10) who are slightly more likely to survive, can actually hurt something when they get in range and have a real purpose in our army beside taking up space on the board

2. Cheap ObSec:
I'd rather take Strike Teams for that since they are actually a LOT more durable than Kroot there and are an actual thread to the enemy with +6" range and +1S on their Rapid Fire weapon.

3. Scouting ahead on a flank and charge something (*sigh*):
For that I'd much rather take any kind of the above mentioned Drones since they are WAY more durable so their chance to get there and to survive once they're there is much better (aka they can do their job better) while the Gun Drones actually deal a ton more damage than Kroot in melee+shooting ever could hope to do. Oh and they have the FLY keyword so they can just ignore terrain and intervening units and can even fall back and keep shooting if there's no need to bind the opponents unit anymore (or if they get countercharged and survive).

4. a mix of all the above:
Okay I give you that, Kroot can all of that at the same time (though I'd argue how valuable taking a unit for 3. is when our Battlesuits all can do that just fine...especially Flamer Crisis with Shield Drone support).
So how important are frail scouting ObSec infantry for us? We have tons of deep strike and infiltrate units and unless the enemy plays a hyper mobile army and gets first turn there shouldn't be a problem claiming objectives you'd reach with scout+regular move. And even if they were sitting on a valuable ObSec...I know only of extremely few other units that are easier to remove than Kroot.


I really fail to see what role Kroot are supposed to fill in a T'au army that isn't done better or at least just as well by other less exotic units that get often taken anyway.

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Czar Ziggy
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Re: Kroot Carnivores article - early preview

Post#56 » Sep 13 2017 09:48

Sorry, maybe I worded that wrong. I don't want the theory, i want an example. Something like;

"I played a game last week against a guard army mostly consisting of infantry with some armored support. I ran a 15 man kroot squad up my left flank with a riptide near by to attack a group of about 20 conscripts holding an objective with a commissary near by. The kroot all got shot up and died while the riptide went in an smashed the position." Something like that.

Czar Ziggy

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Shas'La
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Re: Kroot Carnivores article - early preview

Post#57 » Sep 13 2017 09:54

Eh I could give you numerous random examples of trying to do things I noted above where Kroot simply got shot down or got mowed down in melee while not even killing a handful of enemy infantry.
Using more fancy words to turn it into a semi-batrep wouldn't give you any more informations.

Again, I'm not the one claiming something to be good. I'm not the one in need to bring evidence. I'm just countering his arguments by showing how other units who cost about as much do the same plus other things. And I base the things I say not just on theoryhammer but on experience as well.
Feel free to prove me wrong with your own semi-batreps though. ;)

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Re: Kroot Carnivores article - early preview

Post#58 » Sep 13 2017 04:41

I am beginning to love the Kroot. I put them up front to harass a Baal Predator and keep it from getting into my back lines. I destroyed the Predator round 3, however, none of my kroot made it alive. I ended up in a draw (played an open war deck game. Supply cache.)

I had them in front of my Fire Warriors and Breachers. they took hits from all over the place and I had some exceptional save rolls. What I loved is that I kept his Sanguinary Priest and his Baal Predator from advancing so I could keep whittling him down. After my shooting phase, I was within 2 inches and could have charged his predator, but I thought if I did and he killed them in the melee, he would then be able to focus on my riptide and Stormsurge with his weapons. He ended up shooting them anyway but he couldn't charge my strike team. Instead, he charged at the chickens and killed them. Next round, Predator died along with his Death Company. after I cleared that side up, I was able to progress and be within 3" of the supply cache to draw. Tough matchup, but those sacrifices from the kroot kept the big stuff away long enough to unleash some good rolls.

I should also say those last 2 guys got wounds on the tank. Good rolls for them. I hope to get some more and start putting them to use.

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