The MantaCore

Discuss tactical and strategic development for 40K/Tau.
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Lechai Skull
Shas'Saal
Posts: 125

The MantaCore

Post#1 » Jun 18 2017 10:25

For those wondering about list-building. Every army should involve the Manta-Core (IMO)

Details Below

*edited based on feedback*
    Commander (3 x Fusion, 1 x plasma) + 2 x Gun Drones.
    3 x Crisis Suits (8 x Plasma, 1 x Drone Controller) + 6 x Gun Drones.
    Tactical Gun Drones x 12

Total Cost = 529 points

Deployment:
odds are, your not going to have first turn. Deploy your drones behind LOS terrain (if possible) on a flank. On your turn move your drones wherever desired.
Plop your manta units infront of them as pictured. Inverted if you expect a heavy counter
Image


What this gives you
3x fusion shots hitting on 2+ (range 18)
9x Plasma shots hitting on 4+ (range 13-24) or 18x Plasma shots hitting on 4+ (range 12)
80x Pulse shots hitting on 4+ (range 18)

It also gives you a counter-assault screen vs anything that survives the barrage of fire
Your commander is bubble wrapped so cant be sniped, protecting the drone controller.
Plenty of ablative wounds for the suits.
As only the drone unit starts on the table, they cant be 1st turn alphastriked.
Plenty of points left over for whatever goodies you want to bring.
Its only 3 units (towards deployment).
Everything can overwatch each other (80 x S5 and 18 plasma shots in overwatch will scare any assault units).

Feedback welcome
edit* i may not have permission to post images, hence the link*
Last edited by Lechai Skull on Jun 20 2017 09:31, edited 3 times in total.

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Unusualsuspect
Kroot'Ui
Posts: 517

Re: The MantaCore

Post#2 » Jun 18 2017 10:49

With all those Drones near the Crisis Team, why not put the DC on one of the Crisis suits and put another Fusion on the Commander? Same aura effect, practically as durable through ablative drone wounds, and you trade BS4+ for BS2+ at little to no additional cost.

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Lechai Skull
Shas'Saal
Posts: 125

Re: The MantaCore

Post#3 » Jun 18 2017 10:58

Unusualsuspect wrote:With all those Drones near the Crisis Team, why not put the DC on one of the Crisis suits and put another Fusion on the Commander? Same aura effect, practically as durable through ablative drone wounds, and you trade BS4+ for BS2+ at little to no additional cost.


Yep, already considered that. But as the controller is very important to the build i put it on the commander as he is a lot more survivable with additional wounds and being a character. Its probably just as viable to make that change for the same points though.

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Arka0415
Shas'La
Posts: 271

Re: The MantaCore

Post#4 » Jun 19 2017 12:36

Lechai Skull wrote:Yep, already considered that. But as the controller is very important to the build i put it on the commander as he is a lot more survivable with additional wounds and being a character. Its probably just as viable to make that change for the same points though.


I like your list idea, but this point doesn't make much sense. The Commander's BS2+ is an amazing gift to waste by giving himaDrone Controller. And, the XV8 team is in fact much more survivable than the Commander, at 9W compared to the Commander's 6W.

Definitely give the XV8 Shas'vre a Drone Controller, and give the Commander another Fusion Blaster. Or, just drop the Drone Controller altogether and go for more Plasma Rifles.

EDIT: Though, I do agree that all competetive Tau lists should include a 4xFB Commander and a 3xPR XV8 Team. However, I would not give the Commander any Drones, unless you plan on running him far from your lines where that little bit of durability is desperately needed. Remember, that's two wounds and it's worth a kill point. A few bored Tactical Marines could easily score that.
Last edited by Arka0415 on Jun 19 2017 12:55, edited 1 time in total.

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Lechai Skull
Shas'Saal
Posts: 125

Re: The MantaCore

Post#5 » Jun 19 2017 12:53

Arka0415 wrote:
Lechai Skull wrote:Yep, already considered that. But as the controller is very important to the build i put it on the commander as he is a lot more survivable with additional wounds and being a character. Its probably just as viable to make that change for the same points though.


I like your list idea, but this point doesn't make much sense. The Commander's BS2+ is an amazing gift to waste by giving himaDrone Controller. And, the XV8 team is in fact much more survivable than the Commander, at 9W compared to the Commander's 6W.

Definitely give the XV8 Shas'vre a Drone Controller, and give the Commander another Fusion Blaster. Or, just drop the Drone Controller altogether and go for more Plasma Rifles.


I know it doesn't allow you to take drones, what i WAS saying that as you start taking heaps of damage, its going to be a lot easier to bubblewrap your single commander than it is 3 crisis suits. It's just a matter of choice really. If you want extra firepower, put it on the crisis suit. If you want a bit more flexibility, put it on the commander. The above example was the latter.

The only concession i will make, is that more drones you lose, the less important the controller becomes. But even with only 3/20 drones remaining, its still 12 shots hitting on 4's almost identical to a stormsurges CRS in terms of output.

cookiez
Shas
Posts: 10

Re: The MantaCore

Post#6 » Jun 19 2017 01:31

Absolutely agree. Right now I'm trying 2x Commander (4FB + 4MP, but I would like to try 3x MP + ATS) and 4x Crisis (9x plasma + 2x FB + DC) and it works really well. The best thing about the Manta Core, as you've named it, is that your opponent can't really do anything due to the relatively high range of Tau weaponry. With marker support, practically every high threat unit is put down turn 1.

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Arka0415
Shas'La
Posts: 271

Re: The MantaCore

Post#7 » Jun 19 2017 01:48

cookiez wrote:Absolutely agree. Right now I'm trying 2x Commander (4FB + 4MP, but I would like to try 3x MP + ATS) and 4x Crisis (9x plasma + 2x FB + DC) and it works really well. The best thing about the Manta Core, as you've named it, is that your opponent can't really do anything due to the relatively high range of Tau weaponry. With marker support, practically every high threat unit is put down turn 1.


It's funny that they added the 50% deployment rule to counter cheesy null deployments. Ha, we Tau will put 100 points on the table and 1400 points in space! Good enough for me :)

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Panzer
Shas'La
Posts: 1732

Re: The MantaCore

Post#8 » Jun 19 2017 02:52

Arka0415 wrote:
cookiez wrote:Absolutely agree. Right now I'm trying 2x Commander (4FB + 4MP, but I would like to try 3x MP + ATS) and 4x Crisis (9x plasma + 2x FB + DC) and it works really well. The best thing about the Manta Core, as you've named it, is that your opponent can't really do anything due to the relatively high range of Tau weaponry. With marker support, practically every high threat unit is put down turn 1.


It's funny that they added the 50% deployment rule to counter cheesy null deployments. Ha, we Tau will put 100 points on the table and 1400 points in space! Good enough for me :)

Especially because we can do pseudo null-deployment with Stealth Suits and Ghostkeel. Those don't get placed in reserves, but they get replaced after deployment. :D

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Lechai Skull
Shas'Saal
Posts: 125

Re: The MantaCore

Post#9 » Jun 19 2017 03:23

Panzer wrote:
Arka0415 wrote:
cookiez wrote:Absolutely agree. Right now I'm trying 2x Commander (4FB + 4MP, but I would like to try 3x MP + ATS) and 4x Crisis (9x plasma + 2x FB + DC) and it works really well. The best thing about the Manta Core, as you've named it, is that your opponent can't really do anything due to the relatively high range of Tau weaponry. With marker support, practically every high threat unit is put down turn 1.


It's funny that they added the 50% deployment rule to counter cheesy null deployments. Ha, we Tau will put 100 points on the table and 1400 points in space! Good enough for me :)

Especially because we can do pseudo null-deployment with Stealth Suits and Ghostkeel. Those don't get placed in reserves, but they get replaced after deployment. :D


That and stealth suits are actually useful now. Throw a 2 point velocity tracker on 1 of them and the whole unit is BS 3+ vs anything with the 'fly' keyword

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nic
Kroot'La
Posts: 684

Re: The MantaCore

Post#10 » Jun 19 2017 03:43

At a similar power level I have been moving towards

Commander, 4 x Fusion blaster
12 Vespid Stingwings
Stealth Team, Drone Controller
8 x Drone
8 x Drone

Very similar concept. So far I am really liking Stealth suits as carriers for the Drone Controller, an opponent is almost always making a mistake by trying to target them - given that I will offload wounds onto the drones anyway.

Vespid are limited to a single weapon but for targets that weapon is good against they seem to be outperforming Plasma Crisis teams for me. More shots, more mobility for late-game objective grabbing.

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