Panzer wrote:Well I am talking about EWO on the Stormsurge obviously. It's not nearly as good on other units since they lack the punch.
And either you roll very poorly or else I don't see how it can't have any impact on your opponents deployment?
With just the Burst Cannon, Cluster rocket system and SMS you already kill 5 Marines with average rolls and no stabilizing anchor but with ATS obviously. Or about two Terminators.
That means on average every MSU Marine unit is dead if they deep strike within 12" of the Stormsurge and Slaanesh Terminators lose a big chunk of their firepower before even doing anything. So either they are willing to take those casualties or they have to deploy outside of his 12" bubble and aren't in range for melta or plasma rapid fire. It's really not rocket science.
Considering that most armies have any form of reserves to get something mean quick to the enemy lines, yes I do claim that EWO is basically always worth it since you don't really give up anything for it except maybe for Stims or Velocity Tracker (those are even more situational though).
The last time I even managed to fire an EWO was around 4 months ago and the played didn’t care it had no impact on his choice of deep strike and he still made the charge into CC. It feels like wasted points that do nothing almost every game. Not only do I rarely come across deep strikes but when I do it’s often things like Obliterators which would have been outside 12” with or without EWO. So I rather spend the pts on say mutitracker, ATS, shied generator or even CDS which will have a much bigger impact on the game then EWO.
Panzer wrote:I find it mind boggling how you can think the EWO is not worth it but CDS is against deep striker.
The biggest thread from deep striking units is shooting, not close combat. Without any re-rolls the enemy has only a 28% chance to get the 9" charge off and even with re-rolls it's about a 50% chance of success at best.
And even if you have so many problems against deep striking melee units the EWO should still prove more useful than CDS since EWO works against every single deep striking unit that gets set up within charge range while CDS fails to work after shooting Supporting Fire once (keep in mind that doing Supporting Fire prevents from shooting overwatch for the rest of that turn!) or if you fail to kill the charging unit and are in melee. It's also the EXACT same kind of shooting except that one only hits on 6s with re-rolls and the other is with BS4+ (potentially 3+). Taking EWO also doesn't stop you from using Supporting Fire anyway.
I really don't get your reasoning against EWO.
CDS isn’t just against deep strikes so it gets activated more often and so does more damage over the course of the game. Plus CDS can help protect against deep strikes that are more then 12” away from the Stormsurge.
Say I have a Firewarrior squad 6” away from the Stormsurge. Now a deepstrike unit appears 7” away from the Firewarrior squad and charges it from 7” away. That’s outside the 12” for EWO to trigger but inside the range for CDS or multitracker to do extra damage. Add on top both those systems benefit outside of deepstrikers.