So, this is a thread where I am putting up ideas for a House rules kill team. They are not official, but really more of my own thoughts to make a more balanced yet still fluff filled kill team.
Starting team can't be more than 10 models (infantry and drones), max team can be up to 3 drones and 12 infantry models.
First up, the unit changes. (Before I post stats, is it okay to post that)
Shas'Vre Virtually the same as the team leader with some changes. Stat Changes: +1 BS, +1 Attack, and +1 Leadership
Same starting cost, but may take combat armor for an additional 25 Points. Same initial cost as team leader.
FireWarrior Veterans: Standard fire warrior stats with just a Leadership of 8 instead, they are essentially Shas'ui, the veterans, but not necessarily squad leaders. Base cost is 80 points. Replaces the role of standard troopers in the list.
Pathfinders replace the role of the cadets, so they are now the new recruits. Used the new recruits cost as well, since there was no real difference in stats or starting equipment, only in the ability to get skills. The idea now is that they are the new recruits and have to wait 3 games before become troopers.
0-2 Pathfinder Specialists. These are the normal specialists, nothing changed.
0-1 Firesight Marksman. (standard firewarrior stats, but just has a BS of 4, I felt the BS of 5 from the codex was a bit to much for a kill team list). Points cost is 120 points. Comes equipped with combat armor, combat blade, and adaptive targeting matrix. The adaptive targeting matrix is a specialized marker light with specialized drone controller. Must take a single Sniper drone for 80 points, and may have a pulse pistol for its standard points.
* the Adaptive Targeting matrix incorporates the rules for a marker light that are only useable by the sniper drone, allowing the wearer to light up a single target that only the sniper drone can shoot at, ignoring cover saves. It also gives the marksman the enhanced ballistic skill already included in its profile and allows the sniper drone to use the marksman's Ballistic skill when firing weapons. If the marksman has been downed or is taken out of action, the drone can still fire using its own Ballistic skill for the rest of the game.
** Sniper drone has standard drone stats, however taking the sniper drone doesn't count against your max 3 drones, and counts as a single model with the marksman for team rosters size, but counts as two separate models in play.
The sniper drone is equipped with drone armor, combat blade, and the long shot pulse rifle. If the marksman has been killed, the drone can not be fielded again until a new marksman has been purchased, while if the drone has been destroyed, it must be replaced in order to use it again.
Recon drone, grav inhibitor drone, and pulse accelerator drones are included in the roster, and nothing has changed.
Mv 36 Guardian Drone. 50 points, standard drone stats, comes with a drone armor and combat blade.
The MV 36 drone provides a 5+ invunerable save to itself and any friendly tau team member within 3" of the guardian drone.
Special Operatives are unchanged.
Skill list changes.
Pathfinders lose access to guerilla skill trees.
Fire warriors have access to guerilla skills, agility skills, and shooting skill trees.
Specialists are unchanged skill tree wise.
Marksman has access to the agility, shooting, and stealth skill tree lines.
Shas'vre has the same skills as the normal team leader.
Last edited by Jemini78
on Apr 14 2017 08:51, edited 3 times in total.