Not really a painting update, but more a battle report (with pics

)
Yesterday I had to face the Ork horde (again).
army lists in short:
Tau side:
HQShas'el with FB, MP, SG, SI
Bodyguard Shas'vre: MP, PR, SG, FD,...
ElitesStealths: 1 FB, 2 BC
Troops2X 12 men FW squad with PR+ DF
12 men FW squad with PC
Fast AttackGun drones (8)
Heavy SupportHammerhead



Ork side (don't know the exact unit names and such):
Big Mek with Invulnerable save bubble + 10 choppa boys + truck
nob squad + truck
normal ork squad + truck
6 bikers
2 deffkoptas
20 shoota boys
He got to deploy first and took the side where the objective stood inside a bunker and cramped the place with his shoota boys.

He deployed his trucks next to each other, ready to ride straight ahead to the other objective. Bikers and koptas were placed in the middle of his DZ.
I deployed my units in a 'refused flank' style. 1 FW Squad in cover with my objective, my 2 DF, with squads deployed, next to each other at the border of the gaming zone and my HH at the far right. My Stealths, HQ and drones would DP/outflank.
Turn 1:
O: he gets first turn and drives everything forward. His trucks go 19" (wtf, didn't know that) but don't disembark. He feared that he wouldn't make it with his assault.
T: I deploy my gun drones from my DF. HH shoots at a truck (railgun misses, smart missile system blows it up), 2FW squads shoot at the orks who got out of the exploded truck. 6 or 7 survive the shooting. 3rd FW squad shoots at a second truck which also explodes.
Gun drones jump in front of my FW to neglect the orks a direct assault.
Turn 2:
O: He moves everything forward and manages to charge and kill 1 FW squad.

He tries to kill my HH in CC but misses (good that I moved him a bit in the previous turn

) His bikers kill 4 of FW on my objective by shooting at them.
T: I made the decision that it was getting to hot under my feet and used my DF to get my FW out of the danger as good as I could. The HH also moved. Gun Drones DP and kill 3 bikers and a DF kills another one. the GD of my DF manage to wound a koppta. Stealths outflank and try to breach the bunker but only manage to stun it. HH tries to kill the final truck, but fails. (this was a tactical mistake. I should have used the submunition shot at the open orks instead of trying to kill his transport)

Turn 3:
O: Shoota boys move out of the bunker and shoot at my stealths, killing 1. Big Mekk kills my HH in CC. Bikers kill a GD. A Nob destroys my DF and the troops fall out.

T: HQ DP and kills the final truck. GD kill another biker. FW squad manages to wound the second deffkopta, while my DF's GD kill the other.
Turn 4:
O: Biker nob kills my last DF, Nob unit charges my HQ and kills the bodyguard, my 'el flees away. The normal choppa squad charges THROUGH my destroyed DF the FW (I thought that a wreck was impassable terrain

) and kills them. Shoota boys kill my stealths


T: Knowing I couldn't win this game anymore I decided to make ' a last stand'

I placed my last FW in a nice line and shot at the Nob squad wounding 4 of them. Then I moved my GD a bit into position.

Turn 5:
O: Shoota's move back to their objective. Nobz eat my FW.
T: Gun drones move and assault the choppa boyz in the hope they won't break so I could at least contest the objective, but alas, it could not be. They got destroyed.
CONCLUSION: Orks own both objectives and have still a 30 - 40 orks standing, while only 2 GD are still standing from the tau side.
NOTES:
1) Trucks have weak armour, but are fast. They can deliver troops in combat from turn 1.
2) Make sure what weapon your gonna use for which job.
3) Even if your losing, try to have fun. I for instance liked it to put my FW in a line and give the orks hell (or at least a bit).
4) Me needs more firepower
