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 Post subject: [WIP Tutorial] Magnetising a Tau Tank
PostPosted: Oct 09 2009 01:19 
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Joined: Oct 07 2009 01:59
Location: Small town in southern Lower Sachsony, Germany
Native English speaker?: No
Hello.

This is my very first posting here, so I am trying to give a good impression by telling of my experiences with my first attempt at modding my first big model - by probably writing a very, very long posting. I will try to write in an entertaining way to prevent fellow Shas'la from falling asleep while reading -
I've also added some picture (click on them for larger size) and explained what I did with what, just in case anyone would be inclined to follow my first steps into building W40k models. So either learn from the mistakes I made or do your own ;)

I've recently begun to play (or rather: preparing the models for) W40k with Tau. I have bought two army boxes and, by my friends advice, a Skyray instead of a Hammerhead. He then adviced me to use magnets where possible to be able to switch between different setups.
After a bit of research I found out that almost every conversion for this featured a slightly different way to glue something into the front weapon mount cupola, cut a burst cannon in halfs, and use magnets to join them up again - just in case the tank chasis was to be used as a Devilfish. So far, so good.

But I thought that was not necessarily the best solution to the numbers of pieces I own:

From the army boxes I got one Devilfish each, giving me one tank chassis and one burst cannon. The skyray box contained another chassis, two burst cannons and one complete set to build Hammerhead and Skyray main weapon cupola with all bits attached. I could build two 'fishs and one tank as intended. But what if I wanted to field two tanks and no 'fish? Especially two tanks, each equipped with dual, not twin-linked burst cannons? I just couldn't afford to cut a tank sized burst cannon in half.

Please let me explain the solution I have used to cover that problem.

Step 1 - magnetising the missiles
All search results for seeker missiles seemed to assume you to mount them on the body of a 'fish, Hammerhead or Piranha... but I wanted to use magnets on the Skyray missile mount wings.

With the available space on the missile mounts and, compared to that, the rather big missiles I concluded it was best to mount the magnet to the missile and the metal to the mount. I took some 1mm diameter nails and cut both head and pointy end off. Then I glued them into each guide rail for the missiles, using super glue.

Image

I chose a 5mm x 2mm x 1mm (20 cent a piece) neodymium magnet as counterpart. Then, with a 1mm miling cutter and my portable drilling machine I began to make a hole big enough to mount the magnet edgewise into the guidance bar of the missile. This took me more time to accomplish than I thought. My drill was designed to be used for drilling holes into electronic boards made out of glass fiber - thus the slowest setting is around a thousand revs a minute. That was enough to heat the plastic of the missile up to melting point by friction only, clogging my miling cutter up.

After I had the hole (and lots and lots of breaks to clean the tool from molten plastic) I mixed some green stuff, stuffed it into the hole and added the magnet, alinging it to the guidance bar. Next day I cut the surplus green stuff off and ended with a nice seeker missile with alluring power. ;)

Image

After fitting the missile where it belonged I was happy with the result - and felt a pang of dread thinking about another five missiles to be build this way.

Image

Tools and materials used:
- Pair of wire cutter
- couple of 1mm nails
- super glue
- green stuff
- 1 Skyray seeker missile
- Skyray weapon mount cupola
- 1mm miling cutter with portable drilling machine

Learned lesseon 1:
While it is basically a very good idea to mill holes instead of employing awkward cutter knife skills, problems can arise from the very fact that thermoplastic material tends to melt when heat is added. *sigh*

Learned lesson 2:
If you want to cut nails, especially nails made from hardened steel, don't use your side cutting pliers normally used to cut copper wires for electronic handicraft work... they tend to get ruined that way.


Step 2 - magnetising the railgun

Railgun or ion cannon, both can be mounted to the Hammerhead and I wanted to be able to switch them on the fly. First, I assembled the weapon cupola with the mount. I drilled two holes at the very top of the mount, side by side. Then I cut some nails in half and used super glue to put them into place with the nails head a couple of milimeters above the weapon mount. I added another bit of glue around the exposed nail body for added strength.

Image

Then I thought about how to mount the magnets to the inside of the railgun. Beeing the genius I am I was thinking about that after I had already glued to two railgun pieces together - leaving me with the small opening of the railgun as the only access. Since the inside was rather large I did not wanted to use greenstuff for mounting - I would have had to use to much.
So I used the tube of Plasto (sort of one component filler by Revell which hardens to a plaster like substance) and put a lot of it into the hole, then put two cylindric neodymium magnets, sticked together head to head, into the mass. (Dunno about sizes, I had only four of them and they sticking in dried Plasto now ;) - something around 4mm diameter and 8mm length). After aligning them I left the railgun to dry out over night.
Next day I found out that I couldn't mount the railgun to the weapon mount because there was lots and lots of dried Plasto where it should not be - like on top of the magnets. While I think Plasto is a nice alternative to green stuff for filling holes (already mixed and you take only what you need out of the tube), it also tends to stick very nasty to the metal sculpting tools I used to arrange it in the hole. So every time I extracted a shaping tool a bit of Plasto stuck like chewing gum until I had covered all the walls of the hole and the magnet itself. It took me almost twenty minutes to clean that hard stuff out until it would fit onto the weapon mount.

Image

But then, again, I rejoiced at the result. The railgun was easy enough to mount and remove and while mounted it pointed almost straight ahead. I could even tilt it a bit and the magnets would draw it back into position. I build the ion cannon the same way afterwards (no picture provied).

Image

Tools and material used:
- Hammerhead weapon cupola
- railgun
- some 1mm diameter nails with flat heads
- super glue
- 1mm diameter drill to drill the holes for the nails
- 2 cynlindric neodymium magnets
- Plasto (lots and lots of it)
- Shaping tools

Learned Lesson 3:
- Plasto is a nice substitute for green stuff, but very sticky - and not easily applied through a small gap. One might end up with lots of it where it should not go.
- Plasto is a nice substitue for green stuff, but very hard when dried - and not easily removed from places where it should not have gone, almost up to the way of getting muscle ache by removing it.


Step 3 - the master piece of magnetising the front weapon mount

Since I did not want to cut a burst cannon in half, but still be able to switch from burst cannon to the sensor bit for the tank I thought I had only one option. If the clip bit on the underside of the weapon mount is designed to hold the whole stuff together - then why not magnetize it?

One rectangular neodymium magnet and a bit of super glue later and the first bit was done - hey, this is easy - I thought then.

Image

Now I needed something the magnet could attach to - and ran into my biggest problem and mistake in this whole undertaking. In my enthusiaticly mood to get modelling I had already glued top, bottom and the dividing bulkhead of all three chassis together. Great. But that did not lower my mood then. I took my miling cutter again and began to cut a hole where the magnet on the clip bit would be after assembly. Unfortunately I had misguessed the width of the plastik. Instead of ending up with a cavity to place another magnet in, I ended up with a hole - which made me think in four letter words for a minute.

After cooling my mood I took a bit of flat, slender metal band and bend it into an improvised spatula, mixed up some green stuff and tried to apply it through the weapon mount hole, around the corner inside the tank. I was lucky and I got it where I wanted the stuff: inside around the hole I made. I placed a magnet into the greenstuff and aligned it (took me only ten minutes to align it, align it again and again..). I did not want to use some metal as counterpart to the magnet because I thought the weapon cupola with burst cannon might be a bit on the heavy side. Since I do not know how good green stuff sticks to coated magnets I also covered the magnet with about half a milimeter of green stuff to prevent both magnets of touch each other and then one rip the other from out of his place when disassembling the mount. I left it overnight and next day I was happy to find out that the clip would perfectly stick to the tank with what I guessed was enough force to hold the burst cannon and cupola.

Image

I assembled the weapon cupola with the burst cannon next. Since the cannon tended to tilt a bit to much downwards I added a plastic crossbar onto the upper ring of the cupola (the bit that holds the gun in place). I just cut a piece from a sprue, tapered the edged and glued it into place. Then I used a cutter to make a round dent into the crossbar where the end of the burst cannon would rest. On the underside I glued two magnets so it would better stick with the cupola itself.

Image

I glued two plastic cylinders from a sprue into the inside of the weapon cupola, drilled two holes and added nails (also glued). It just fitted perfectly on the first try so I did not need to adjust anything. The burst cannon went where it belonged and you could not see anything from the outside.

Image

Image

Combining tank, plastic clip and assembled weapon cupola I, again, rejoiced - I got exactly what I wanted, first try. I can switch from both Skyray and Hammerhead to a 'fish and back without having had to sacrifice one of my burst cannons! I just glued the sensor bit the tanks would need to one spare cupola and that was done.

Image

Tools and material used:
- one empty sprue for spare plastic
- 1mm drill for the nails
- two 1mm nails with flat head
- four rectangular neodymium magnets, 5mm x 2mm x 1mm
- super glue and plastic glue
- miling cutter and cutter knife
- one assembled tank chassis and the parts for the front weapon cupola
- lots of patience

Learned lesson 4:
- If you want to mod a tank or any other model, never ever assemble and glue it together before modding. While it does not seem to make the mod impossible it does cost lots and lots of gray hairs!

Things to do from this point onward:
- Finish another five seeker missiles *sigh*
- Lower the center of gravity of both tank weapon cupolas by adding some metal at the underside - I don't want them to fall off just the moment I am aiming for some Imperial tanks but since I have already assembled the chassis I will not be using magnets here *sigh*
- improvise another sensor bit for 2nd tank, capable to be mounted into my magnetized cupola
- improvise two side weapon holders, probably from two spare gun drones - should be an interesting task to undertake
- add paint
- play

I guess with this I got enough experience to level up from level 1 W40k beginner to level 3 modelling amateur in one go. I also hope no one actually fall into sleep because of this post. If you have any advice on a) the modelling b) the photo quality and size or c) length of post and my way to write things, please feel free to place constructive criticism.

Sincererly and exhausted from writing the probably longest English text in his life outside school,
Eochaid
--
2nd Law of Thermodynamics: Chaos will Reign.


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 Post subject: Re: [WIP] The story of my way to magnetize a tank...
PostPosted: Oct 09 2009 03:43 
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Joined: Sep 16 2009 09:32
Native English speaker?: Yes
Nice work and welcome to ATT. Before you make a guide to save typing use the search function as this forum is different from most where we add on to topics before making new ones.


Magnetizing the sensor / burst cannon was covered here.

viewtopic.php?f=21&t=14454


It seems faster than yours to be honest. As for magnetizing the missiles and turrets nice work to be honest. The picture scale that your doing for posts seems fine. When posting guides too little information will lead to questions so keep it up. If you end up trying to magnetize the Smart Missile System / Burst Cannon pod then from what I figure try putting a pin straight through the Cannon / Pod and put magnets on each side in the small section where they'd fit.

Once again welcome to ATT and glad to see another face working at making guides.

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 Post subject: Re: [WIP] The story of my way to magnetize a tank...
PostPosted: Oct 09 2009 05:00 
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Joined: Mar 28 2009 07:40
Location: BC, Canada
Native English speaker?: Yes
Welcome Eochaid, the magnetization is pretty awesome, and though you're right, about the other method, Jentral, this one does have the advantage of saving the whole burst cannon, in case you wanted to use it for a hammerhead or some such. Great work Eochaid!

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 Post subject: Re: [WIP] The story of my way to magnetize a tank...
PostPosted: Oct 09 2009 05:20 
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Joined: Aug 01 2009 04:55
Location: Orange California
Native English speaker?: Yes
I really like the idea of using nails for one side of the mounting points, it eliminates the possibility of a making a polarity error doing a 2 magnet mounting point.


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 Post subject: Re: [WIP] The story of my way to magnetize a tank...
PostPosted: Oct 09 2009 05:35 
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Joined: Sep 16 2008 06:46
Location: Washington State, USA
Native English speaker?: Yes
Welcome to ATT, Eochaid. There's definitely enough variation in this technique from the others I think to warrent it's own topic. It also has perks of allowing you to utilize the same Seekers on other vehicles and saving your cannons, which the other methods do not.

Make sure you do read the Membership Primers if you haven't already, but with this as an example of the quality of work I doubt you'll have too much to worry about ;) I look forward to reading more of your experiences!

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 Post subject: Re: [WIP] The story of my way to magnetize a tank...
PostPosted: Oct 09 2009 07:50 
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Joined: Jan 21 2006 10:03
Location: ATT Orbital
Native English speaker?: Yes
There has been a sweep of new magnetising articles and it is great to see a new take on this topic. I have added your tutorial to the [Model Guides & Tutorials] Official ATT Modelling Resource, I will set this up as a sticky for now.

Also, I have renamed your topic to be more Search friendly.

thanks for your work, most appreciated!
Tael.

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 Post subject: Re: [WIP Tutorial] Magnetising a Tau Tank
PostPosted: Oct 10 2009 06:41 
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Joined: Oct 19 2008 07:22
Location: Holland
Native English speaker?: No
Eochaid wrote:
...
Learned lesseon 1:
While it is basically a very good idea to mill holes instead of employing awkward cutter knife skills, problems can arise from the very fact that thermoplastic material tends to melt when heat is added. *sigh*

Learned lesson 2:
If you want to cut nails, especially nails made from hardened steel, don't use your side cutting pliers normally used to cut copper wires for electronic handicraft work... they tend to get ruined that way.
...


Thank you for your good tutorial,
Not much people tend to go through such lengths for a first post, so congratulations on your success.
I was also planning a tutorial of the same topic. Hence I've got the solutions for the minor problems stated above.

lesson 1's solution:
Most hand held drilling machines (commonly referred to as 'Dremels') have a structured part which holds the drill-bit:
Image
when using your palm to force some friction on the rotating part, you can decrease the rotations per minute* to a point where the plastic won't melt to your drill. It's what I usually do.

*)Bear in mind though that the more expensive Dremel-sytems (e.g. dremel digital) automatically increase the input energy to maintain rpm in which case you can't (and don't want to) do this little trick.

lesson 2's solution:
Don't cut nails...
If you really have to: use an Iron saw and/or file down the sharp edges, but generally use paper-clips instead of nails.

lesson3's addition:
Revell's Plasto is designed as a hole-filler, It can nott be sculpted and isn't good for modelling either because of its corrosive nature (Isn't good for your hands). It can be sanded or filed down when dried and leaves quite a good and smooth finish.

hoping it helps,
PoisonBladeNL

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 Post subject: Re: [WIP Tutorial] Magnetising a Tau Tank
PostPosted: Oct 10 2009 09:52 
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Joined: Oct 07 2009 01:59
Location: Small town in southern Lower Sachsony, Germany
Native English speaker?: No
First, thanks a lot for the warm welcome greetings.

@Jentral: I think you gave me an idea, suggesting to magnetize the weapon pods. I had not considered it until now because I thought that the pod could hold the weapons well on its own. But every time you switch you have to bend the pod sides a bit out of the way to get the guns out and the missile pods in. I think this might be problematic with painted parts; scratches might occur or even the color coating could start to flake of due to this stress (I guess, dried paint is rather brittle).
Next time I'm working on the tanks I'll take a look at the parts and see what could be done there - if something usefull emerges, I'll add it to this topic.

@Scottybo81: I like to use nails. Their flat heads are a good match against any flat magnet and they come much cheaper than the magnets. Since they tend to be rather on the lengthy side you can just place the magnet where you want and then glue the nails into place, having them protrude exactly the length you need to reach the magnet. Looks more flexible to me - as long as the adhesion strength of one magnet to the nail head is enough to keep the stuff in place.

@M'yen Shi: I haven't thought about using the Skyrail seekers for other vehicles. Since I placed the magnet edgewise onto the missile, its magnetic north and south pole are facing to the sides of the guide bar on top of the missile. Without the guidance rail of the Skyray missile mount it would probably tilt and turn until the magnet would have aligned itself best to whatever you have placed on the other side - and take the body of the missile with it.
The magnet I used has its poles on the big surface on top and bottom. I have not found similar sized ones where the magnetic poles are on the sides. Such a magnet would be much, much better, I think.

@Shas'El Tael: Whoop! Thanks, again. I did not expect my first posting to end up there. I feel honored. I think I'll try the next one a bit more as a step by step guide. I have to finish at least two crisis suits and thought about showing how I magnetized the heads to make them easily replaceable while preserving the possibility to pose them a bit. I have seen one or two topics about the XV8 guns with magnets but no-one seems to have covered the head? (I'll probablyadd my way with weapons and arms, too, while I'm at it - I prefer to sort of nail them in place ;)

@PoisonBladeNL: I have a Dremel sized drilling machine, made by Proxxon company. I expect it to be plain analog powered so I'll give braking it a try - but I have some doubts. From my apprenticeship I remember that some types of motors might draw more current if they have to exert more torque (voltage for revs, current for torque, it was?). So I might end up in heating it a bit more than good, while on the other side I will interfere with its cooling system. Most portable drilling machines I know have cooling fans - which are driven by the engine shaft. Slowing the revs will slow the fan. Hmmmz... dunno, I'll have to think a bit more about this advice.

For the Skyray, you are right: paper clips would have been a better option. For the railgun mount I wanted the flat and (compared to a paer clip wire tip) rather broad heads. So I'll have to continue using nails when they are a better option. I just have to buy some made from plain steel and not hardened ones... in addition to use a bigger clipper, not designed for feeble copper but proper steel! ;)

As for the Plasto, I agree - not something to sculpt with, but filling gaps and holes (like the gap at the front of the crisis jump pack of a broadside crisis suit - the back is covered with the metal grill but I thought the front would look better without the jump pack look). What I really like is that I can withdraw from the tube amount I need. With greenstuff I seem to end up always mixing to much...

Eochaid
--
A vibration is a motion that can't make up its mind which way it wants to go.


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 Post subject: Re: [WIP Tutorial] Magnetising a Tau Tank
PostPosted: Oct 10 2009 12:14 
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Joined: Dec 30 2008 01:00
Native English speaker?: Yes
PoisonBladeNL wrote:
Image

I have that attachment, but if I tried to slow that down with a finger all I would end up with is a friction burn. What I do is just put a bit in there and turn it with my hand. It's quite easy to drill a hole small enough for the magnets, and you have much more control than if you used a motor.

Unfortunately I can't use my pin vise for this, as it won't accept the 1/8 inch drill bit. But using the Dremel chuck is the same concept. Often, I'll just hold the bit in my hand and turn it. It doesn't take much force to get through plastic and/or green stuff.


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