| Author |
Message |
|
Shas'Ui
- PidGinRat
|
Post subject: Re: [WIP] Patchoro's Cadre ** 20-10-2010 ** Customized Commander Posted: Oct 20 2010 11:15 |
|
Joined: Aug 19 2009 07:44 Location: Los Angeles, California Native English speaker?: Yes
|
|
The commander looks really cool Patchoro- I especially like the modified jump-jet pack, and the under-slung CIB is nicely blended in as well- an excellent use of bits!
I'll echo Bluedestiny's comment that the legs could be slightly modified to lend more balance to the modification overall- I've found even 'shin-guards' for XV8s seems to bulk them up considerably. I've also taken to 'neck-guards' for the area around the head- either out of plasticard or bits- really gives a solid feel for commander/squad leader suits. Just a few ideas- but even as-is it's a great commander model.
-PGR
|
|
| Top |
|
 |
|
Shas'La
- Patchoro
|
Post subject: Re: [WIP] Patchoro's Cadre ** 20-10-2010 ** Customized Commander Posted: Oct 20 2010 06:36 |
|
Joined: Jul 24 2010 08:16 Location: The Netherlands Native English speaker?: No
|
Thanks for the feedback guys. I will look into options for bulking up the commander suit. The shins are indeed a bit flimsy on this dude. Not sure yet how I'm going to approach that one. I will have to go through the old bits box first! The neck area is still open for debate. I don't want to make the model to stuffed, because I quite like the old fashioned -clunky?- Tau look. The head section isn't locked either, the metal head isn't really what I hoped it would be. I'll probably end up modding a plastic head to get a more unique look and feel. I started painting anyway, so here's an early picture.  Since this is the commander I changed the colour scheme. The hawkeye Turquoise I used is the homeworld colour of my cadre, which I have earlier used for the symbols on the other units. My take is that this bloke is a real oldschool warrior and hence his suit will be a bit more weathered than the others. It will take some time to find that sweet spot where it becomes a nice somewhat realistic weathered suit and not a messy paintjob, but I'll get there! 
_________________ My Tau Project
|
|
| Top |
|
 |
|
Shas'Ui
- Militant.Jester
|
Post subject: Re: [WIP] Patchoro's Cadre * 21-10-2010 * Commander: Early paint Posted: Oct 20 2010 06:45 |
|
Joined: Jan 18 2009 10:48 Location: Tri-Cities Washington, USA Native English speaker?: Yes
|
|
Patchero, you continue to amaze! For one thing.. I literally saw this unpainted like two days ago. So fast! I was a little unsure at first, but now with paint, this is a fantastic looking conversion!
_________________ Ni neart go cur le cheile::Cadre Log Activating...
|
|
| Top |
|
 |
|
Shas'La
- Patchoro
|
Post subject: Re: [WIP] Patchoro's Cadre * 21-10-2010 * Commander: Early paint Posted: Oct 24 2010 06:53 |
|
Joined: Jul 24 2010 08:16 Location: The Netherlands Native English speaker?: No
|
Hey guys, I've had a hard time deciding on the crisis commander's head, but I am now fairly content with what I came up with. I used one of the 2 default commander heads, and added the front of a target lock with some help of greenstuff. Paintwise it's probably at 50% of where I want it to be, but I wanted to give you guys an impression where it's going. Weathering and highlighting are somewhat at odds with one another. Without highlighting the weathering looks more realistic, but the overall effect is a bit more messy. I am getting trying to mix them in such a way that the weathering remains convincing and the vibrancy of the model -thanks to the highlighting- is preserved.   Tomorrow I have a day off and I intend to get some Tau stuff done! I'll keep you guys posted.
_________________ My Tau Project
|
|
| Top |
|
 |
|
Shas'La
- Patchoro
|
Post subject: Re: [WIP] Patchoro's Cadre * 25-10-2010 * Commander: head Posted: Oct 26 2010 06:55 |
|
Joined: Jul 24 2010 08:16 Location: The Netherlands Native English speaker?: No
|
Pfff... the commander is almost finished, but painting all that weathering got to me. It must remain fun huh? I had to do some ordinary painting, just to keep in touch with regular painting-skills. I am trying to get a better handle on clothing but it still can be somewhat dodgy. I think I should take the plunge and try my hand at blending. Guys like Tael and Joek keep me motivated to get better. Their work is just awe inspiring. For this post: The base has to be done, and some little things need to get fixed, but that's why I like my spot at project logs. When i have some stuff really really finished (will it ever?) I will put some of it up at gallery. Well anyway, here is my ethereal. 
_________________ My Tau Project
|
|
| Top |
|
 |
|
Fio'O
- Tael
|
Post subject: Re: [WIP] Patchoro's Cadre * 27-10-2010 * Ethereal Posted: Oct 26 2010 09:43 |
|
Joined: Jan 21 2006 10:03 Location: ATT Orbital Native English speaker?: Yes
|
|
| Top |
|
 |
|
Shas'Ui
- Blueshock
|
Post subject: Re: [WIP] Patchoro's Cadre * 27-10-2010 * Ethereal Posted: Oct 28 2010 08:07 |
|
Joined: Mar 24 2010 12:41 Location: Wisconsin, United States Native English speaker?: Yes
|
|
Very nice, I love the way his bone structure on his face along with the impressive paint job makes him look. Very much different from the Ethereals the 'Eavy Metal Team cooked up.
_________________ My T'au Army
~My Life for the Empire~
|
|
| Top |
|
 |
|
Shas'La
- Patchoro
|
Post subject: Re: [WIP] Patchoro's Cadre * 27-10-2010 * Ethereal Posted: Oct 31 2010 03:04 |
|
Joined: Jul 24 2010 08:16 Location: The Netherlands Native English speaker?: No
|
Thanks for the feedback guys. It keeps me motivated to keep moving forward. The commander is finished. I cleaned him up a bit, because the initial weathering was a bit too much. The overall effect was a bit messy. The final result is a bit more restrained and I am fairly happy how it turned out.  Next up: 2 bodyguards. My Forgeworld order came in!! Yeeee! 
_________________ My Tau Project
|
|
| Top |
|
 |
|
Fio'O
- Tael
|
Post subject: Re: [WIP] Patchoro's Cadre * 31-10-2010 * forgeworld Posted: Oct 31 2010 08:32 |
|
Joined: Jan 21 2006 10:03 Location: ATT Orbital Native English speaker?: Yes
|
|
Ya, that's a marked improvement. The work is less chaotic. Just flicking between this image and one earlier in the topic you can see the differences. Whilst I liked the first, this subtle revision is certainly a good choice.
- Tael.
_________________ Primers :: Eastern Empire :: Graphic Design
|
|
| Top |
|
 |
|
Shas'La
- Patchoro
|
Post subject: Re: [WIP] Patchoro's Cadre * 31-10-2010 * forgeworld Posted: Nov 10 2010 07:46 |
|
Joined: Jul 24 2010 08:16 Location: The Netherlands Native English speaker?: No
|
Tael wrote: Ya, that's a marked improvement. The work is less chaotic. Just flicking between this image and one earlier in the topic you can see the differences. Whilst I liked the first, this subtle revision is certainly a good choice.
- Tael. Thanks Tael! Glad I am not the only one who notices some improvement. Otherwise I might feel like I am second guessing myself. This post is also about small revisions. My squad lacked antennae, and I kept on postponing that little chore. Well, I finally got around doing them thingies! 4 months in the making: pfff about time huh? The bases were also unfinished, mostly because i had hardly any experience doing those. I put a little more effort in upgrading them and imho they look a lot better now. (see page 1 for the initial version) No more WIP hell for these guys below.   
_________________ My Tau Project
|
|
| Top |
|
 |
|
Fio'El
- Wolfs16
|
Post subject: Re: [WIP] Patchoro's Cadre * 11-11-2010 * squad out of WIP Posted: Nov 11 2010 12:18 |
|
Joined: Aug 19 2007 03:02 Location: Pennsylvania, USA Native English speaker?: Yes
|
|
Very nice to see that your boys can now communicate properly! High Command has been trying to contact them for months! Gotta say, I love those Firewarriors. They are very well painted and filled with character.
I also must say that I love the commander you built, as well as the Ethereal! I have an Ethereal of my own that I need to paint and this gives me some great inspiration to do so.
_________________ ARC-16 Background Battle for Kur ARC-16 Log #2
|
|
| Top |
|
 |
|
Shas'La
- Patchoro
|
Post subject: Re: [WIP] Patchoro's Cadre * 11-11-2010 * squad out of WIP Posted: Jul 28 2011 04:35 |
|
Joined: Jul 24 2010 08:16 Location: The Netherlands Native English speaker?: No
|
Real life has caught up with me. All work and hardly any play. Well, hardly any painting anyway... I just bought me a new camera (Nikon D3100) and to prove I am still alive and infrequently lurking this great forum, I wanted to share a picture I took from some enemy forces I painted quite a while ago. The simple base on these models might give away that these are earlier paintjobs. I only started to take basing seriously when I got some great Tau feedback on my Tau models (see earlier posts). The marine on the right has been modded with a terminator arm and some greenstuff for a handle. The helmet is a regular helmet modified with greenstuff to achieve a templar look. 
_________________ My Tau Project
|
|
| Top |
|
 |
|
Shas'La
- fallschirmjager
|
Post subject: Re: [WIP] Patchoro's Cadre * 28-07-2011 * enemy forces Posted: Jul 28 2011 10:33 |
|
Joined: Feb 03 2011 04:34 Location: Don't worry about the end of the world, it's already tomorrow in Australia. Native English speaker?: Yes
|
|
I wish my good bases looked as good as your "simple" ones! XD
Love your work, Patchoro, the colour scheme of your cadre is brilliant and the quality is unfathomable. Great job.
Just a question, I've been messing around with battle damaging my models and I want to show a similar wear and tear aspect to my own cadre but what colours have you used to create the scrapes and paint chips on the armour of your figures?
_________________ My Shas'La shall not fail.
|
|
| Top |
|
 |
|
Shas'La
- Patchoro
|
Post subject: Re: [WIP] Patchoro's Cadre * 28-07-2011 * enemy forces Posted: Jul 30 2011 02:29 |
|
Joined: Jul 24 2010 08:16 Location: The Netherlands Native English speaker?: No
|
fallschirmjager wrote: Just a question, I've been messing around with battle damaging my models and I want to show a similar wear and tear aspect to my own cadre but what colours have you used to create the scrapes and paint chips on the armour of your figures? Most damage is a simple black or grey (darker equals a deeper dent) and white highlight paintjob. The white is used to highlight (mostly) the bottom side of a damaged surface to create a sense of depth. Usually I first paint the black damaged surface and later add the white line below. When a dent is deeper, I fill it in with a touch of metallic paint. All in all it creates a kind off restrained damaged surface without getting too messy. It leans towards cartoony damage but I think it works quite well with the angular surfaces of the Tau units. Painting damage on angled surfaces seems to get me the best results. In hindsight I think I took it a little to far with the commanding Tau unit... More realistic damage tends to make a model look more cluttered. Bigger models may benefit more from this realistic approach. Finding the right mix is tricky. I used a different approach on my older space marines: see below. As you can see I hardly used any highlights damaging my old Immortal Angels dreadnought Pyrrus. 
_________________ My Tau Project
|
|
| Top |
|
 |
|
Shas'Ui
- samuraioshovah
|
Post subject: Re: [WIP] Patchoro's Cadre * 28-07-2011 * enemy forces Posted: Jul 30 2011 02:49 |
|
Joined: Jun 24 2006 09:27 Location: San Antonio, TX Native English speaker?: Yes
|
|
Great work! Your Ethereal is inspiring! I am beyond impressed and going to redo mine now.
_________________ Leading the Mobile Armor Division to new wars...71-12-11
|
|
| Top |
|
 |
|
Shas'Ui
- paulson games
|
Post subject: Re: [WIP] Patchoro's Cadre * 28-07-2011 * enemy forces Posted: Jul 31 2011 02:42 |
|
Joined: Dec 03 2008 12:13 Location: chicago Native English speaker?: Yes
|
|
| Top |
|
 |
|
Shas'La
- Patchoro
|
Post subject: Re: [WIP] Patchoro's Cadre * 28-07-2011 * enemy forces Posted: Sep 04 2011 03:16 |
|
Joined: Jul 24 2010 08:16 Location: The Netherlands Native English speaker?: No
|
Hi guys, after a long period without any activity on the 40K front I finally was bitten by the bug once more. I got back to the Piranha I started last year. The base paintjob was done, but all the highlighting, damage, detailing and pilots still had to be done. Since I want to finish it up this week, I thought I'd commit myself with posting my WIP (I consider all my stuff WIP..sigh) Piranha.  Things to do: frontgun / guns on the drones / some details on the underside of the vehicle (I'll show you later) Unfortunately i seem to have lost the front thingy so I'll have to make up something for that...
_________________ My Tau Project
|
|
| Top |
|
 |
|
Gue'El
- Che Gue'vesa
|
Post subject: Re: [WIP] Patchoro's Cadre * 05-09-2011 * Piranha Posted: Sep 04 2011 03:40 |
|
Joined: Aug 25 2008 01:26 Location: Germany / Wolfenbüttel Native English speaker?: No
|
|
Wow Patchoro,
I really like that Piranha, especially the camo.
Good job and it is nice to see something from you again.
_________________ Don't Panic!
|
|
| Top |
|
 |
Who is online |
Users browsing this forum: No registered users and 2 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
The Tau Emoticons Pack and all associated and modified graphics pertaining to
and used by the website advancedtautactica.com are copyright Sebastian Stuart,
donated to and for the exclusive use of AdvancedTauTactica.com only.
These images are inspired
by Games Workshop artwork and themes, no challenge is intended.
|